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General Tabletop Discussion
*Pathfinder & Starfinder
Houserules to Introduce More Dynamic Combat?
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<blockquote data-quote="Sylrae" data-source="post: 5678019" data-attributes="member: 48520"><p>I want to encourage the players to do more interesting things in combat. More moving around, more maneuvers, etc.</p><p></p><p>Here are some of the things I've got so far:</p><p>1. The Vital Strike Chain is now just part of BAB progression (you get them for free as you qualify). This should make it less penalizing to move on your turn.]</p><p>2. When attempting a combat maneuver that provokes AoOs, you only provoke if you fail (or alternately, you provoke after the attempt, instead of before. o on a successful disarm or trip, the opponent cant take the AoO). - There are some other tweaks that might work with this one, but I want to encourage maneuvers more.</p><p>3. Kobold Quarterly's rules for fighting a monster from atop its back.</p><p>4. Facing? It makes position matter more. Hmm.</p><p></p><p>I'm interested in any suggestions that make combat more dynamic and less stand and swing.</p><p></p><p>I'm particularly interested in anything that makes combat (or gameplay in general) a bit more Like Prince of Persia or Assassin's creed. Taking advantage of being behind the enemy, jumping over enemies, sliding under them, grabbing, wall running, free running, etc. Turning an opponents attack around and making them hit themself, etc.</p><p></p><p>Any suggestions?</p><p></p><p>I'm going to think on it a bit more and add anything I think of. Hopefully there are some cool ideas from other people too.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5678019, member: 48520"] I want to encourage the players to do more interesting things in combat. More moving around, more maneuvers, etc. Here are some of the things I've got so far: 1. The Vital Strike Chain is now just part of BAB progression (you get them for free as you qualify). This should make it less penalizing to move on your turn.] 2. When attempting a combat maneuver that provokes AoOs, you only provoke if you fail (or alternately, you provoke after the attempt, instead of before. o on a successful disarm or trip, the opponent cant take the AoO). - There are some other tweaks that might work with this one, but I want to encourage maneuvers more. 3. Kobold Quarterly's rules for fighting a monster from atop its back. 4. Facing? It makes position matter more. Hmm. I'm interested in any suggestions that make combat more dynamic and less stand and swing. I'm particularly interested in anything that makes combat (or gameplay in general) a bit more Like Prince of Persia or Assassin's creed. Taking advantage of being behind the enemy, jumping over enemies, sliding under them, grabbing, wall running, free running, etc. Turning an opponents attack around and making them hit themself, etc. Any suggestions? I'm going to think on it a bit more and add anything I think of. Hopefully there are some cool ideas from other people too. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Houserules to Introduce More Dynamic Combat?
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