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General Tabletop Discussion
*Pathfinder & Starfinder
Houserules to Introduce More Dynamic Combat?
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<blockquote data-quote="Kaisoku" data-source="post: 5678585" data-attributes="member: 58447"><p>Positioning already matters a lot in the game, and it would make things difficult to track or adjudicate. Such as not letting someone turn around a little after 9 other people's actions, etc.</p><p></p><p>The game already does well enough to create an idea of splitting focus and leaving yourself open to attacks.</p><p></p><p>What I think needed help was Perception and Stealth rules.</p><p></p><p>So instead of Perception by itself (which I didn't like that the Int skill was just left behind when Search was folded into it), there's two skills: Notice and Investigate.</p><p></p><p>The Notice skill uses Wisdom, and is a reactive skill (allows you to be aware of presence, etc). Sort of like how Scent works to let you know the presence of an enemy.</p><p></p><p>The Investigate skill uses Intelligence, and requires active use. You have a facing when using this skill, because (especially visually) you are only investigating a particular cone at a time.</p><p></p><p>This gives Stealth a chance to work in a lot more situations, and especially for Rogues. Someone with a decent Notice might not be affected by a surprise round, but they won't be able to properly defend themselves against an attack from hiding unless they have a good Investigate and actually look for that hidden target.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5678585, member: 58447"] Positioning already matters a lot in the game, and it would make things difficult to track or adjudicate. Such as not letting someone turn around a little after 9 other people's actions, etc. The game already does well enough to create an idea of splitting focus and leaving yourself open to attacks. What I think needed help was Perception and Stealth rules. So instead of Perception by itself (which I didn't like that the Int skill was just left behind when Search was folded into it), there's two skills: Notice and Investigate. The Notice skill uses Wisdom, and is a reactive skill (allows you to be aware of presence, etc). Sort of like how Scent works to let you know the presence of an enemy. The Investigate skill uses Intelligence, and requires active use. You have a facing when using this skill, because (especially visually) you are only investigating a particular cone at a time. This gives Stealth a chance to work in a lot more situations, and especially for Rogues. Someone with a decent Notice might not be affected by a surprise round, but they won't be able to properly defend themselves against an attack from hiding unless they have a good Investigate and actually look for that hidden target. [/QUOTE]
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Houserules to Introduce More Dynamic Combat?
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