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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Houserules to make 5e like 1e or 2e (things I've used for the past year) -thoughts?
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<blockquote data-quote="Your Immortal DM" data-source="post: 7270669" data-attributes="member: 13898"><p>Again, like the older editions, no one recovered from near death in a day's rest, so using the <strong>Slow Healing</strong> DMG variant, helped to simulate that. Also with a cleric with the healer feat in the party, made regaining hit points has proved to be an easy task. It also put more emphasis of having a cleric in the party, as I found in other games (like Pathfinder and a multiple wands of cure light wounds) to make out of combat healing trivial. This puts a little more sting in getting injured and worn down over time (without a cleric in the party) and helps put fighters and barbarians, or other melee types in check (as I found optimized melee types to be very very powerful in my groups I've run, overshadowing spellcasters or other types). </p><p></p><p>Again this was designed and used to make it 'feel' a bit more like the older editions (1e and 2e), and more realistic for being badly injured - - it takes longer than a day (naturally) to be back to full fighting health.</p><p></p><p>Thoughts?</p><p></p><p>YIDM</p></blockquote><p></p>
[QUOTE="Your Immortal DM, post: 7270669, member: 13898"] Again, like the older editions, no one recovered from near death in a day's rest, so using the [B]Slow Healing[/B] DMG variant, helped to simulate that. Also with a cleric with the healer feat in the party, made regaining hit points has proved to be an easy task. It also put more emphasis of having a cleric in the party, as I found in other games (like Pathfinder and a multiple wands of cure light wounds) to make out of combat healing trivial. This puts a little more sting in getting injured and worn down over time (without a cleric in the party) and helps put fighters and barbarians, or other melee types in check (as I found optimized melee types to be very very powerful in my groups I've run, overshadowing spellcasters or other types). Again this was designed and used to make it 'feel' a bit more like the older editions (1e and 2e), and more realistic for being badly injured - - it takes longer than a day (naturally) to be back to full fighting health. Thoughts? YIDM [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Houserules to make 5e like 1e or 2e (things I've used for the past year) -thoughts?
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