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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Houserules to make 5e like 1e or 2e (things I've used for the past year) -thoughts?
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<blockquote data-quote="GM Lent" data-source="post: 7271031" data-attributes="member: 6798775"><p>I understand why you want to implement the slower healing. As I mentioned, I am a 2e veteran myself; the gonzo healing was a big chunk of why I passed on 4e, and I had originally planned to slow healing down in my 5e games as well.</p><p></p><p>But I am mainly a DM, not a player. What I found as a player was that the standard 5e healing speed meant one less thing I had to keep track of and worry about. As a DM, it means as many less things I need to keep track of as I have players. And it helps facilitate the kinds of stories I like to be involved with, specifically sword-and-sorcery type stuff like Conan and Fafhrd + Grey Mouser. None of whom spent time holed up in a hospital room or wearing a cast on their leg slowly recovering from injuries.</p><p></p><p>Now, I also don't allow any full casters except warlocks in my campaigns, so there's that. But mostly, I'm curious as to whether your <em>players</em> were interested in an exponentially more challenging game, with far more accounting involved. </p><p></p><p>One thing I love about 5th edition is how nobody agrees on which classes are "overpowered." The fact that you can make a case for the melee types to be too strong says a lot about the quality of the overall design. And it's your game; there's no wrong way to play it. Do what works for your table. I've just never seen a group of players who were as interested in going back to the "bad old days" of weeks-long recovery from combat as the DMs were.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 7271031, member: 6798775"] I understand why you want to implement the slower healing. As I mentioned, I am a 2e veteran myself; the gonzo healing was a big chunk of why I passed on 4e, and I had originally planned to slow healing down in my 5e games as well. But I am mainly a DM, not a player. What I found as a player was that the standard 5e healing speed meant one less thing I had to keep track of and worry about. As a DM, it means as many less things I need to keep track of as I have players. And it helps facilitate the kinds of stories I like to be involved with, specifically sword-and-sorcery type stuff like Conan and Fafhrd + Grey Mouser. None of whom spent time holed up in a hospital room or wearing a cast on their leg slowly recovering from injuries. Now, I also don't allow any full casters except warlocks in my campaigns, so there's that. But mostly, I'm curious as to whether your [I]players[/I] were interested in an exponentially more challenging game, with far more accounting involved. One thing I love about 5th edition is how nobody agrees on which classes are "overpowered." The fact that you can make a case for the melee types to be too strong says a lot about the quality of the overall design. And it's your game; there's no wrong way to play it. Do what works for your table. I've just never seen a group of players who were as interested in going back to the "bad old days" of weeks-long recovery from combat as the DMs were. [/QUOTE]
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General Tabletop Discussion
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Houserules to make 5e like 1e or 2e (things I've used for the past year) -thoughts?
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