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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Houserules to make 5e like 1e or 2e (things I've used for the past year) -thoughts?
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<blockquote data-quote="Your Immortal DM" data-source="post: 7273434" data-attributes="member: 13898"><p>First, thanks for all the replies! I am so happy to have good feedback.</p><p></p><p>I also agree the “gonzo” healing of 4e or even Pathfinder to be a bit much. However, as a DM, or my players never seemed to have difficulty tracking hp, or healing over time; so I didn’t even realize it could be an issue. Interesting thoughts on that. And since it’s never been an issue, having the Slow Healing DMG variant seemed to be more realistic anyhow (in addition of accomplishing the “feel” of the older editions - - what this thread was all about). And even without magical healing, being able to spend ½ hit dice each night indefinitely, made healing to full hp take only 2-3 days, tops; so, I never saw it as an issue. </p><p></p><p>Only allowing warlock? Yikes. I get the theme, it’s much more Conan- style, but I am going for a little more classic (and higher powered Tolkien; aka traditional D&D).</p><p></p><p>I also enjoy that not everyone agrees which class / combo is the most “powerful” and I would like to keep it that way, while retaining some old school style play and mechanics elements. I did find that spellcasters with very limited castings per day, combined with having to spend higher level slots to get increased effects a bit much in my games compared to melee types swinging multiple times per round for big damage (not to mention action surge with fighters, crits with barbarians, flurry with monks and out-of-turn backstabs with rogues, Sharpshooter rangers, big smite crits with paladins, etc. etc.). YMMV</p><p></p><p>And I felt the cantrips outstripping 1st level spells to be a mistake, a free resource like that, which can be quickened with a sorcerer, shouldn’t outstrip a level-ed spell slot. And again, in older editions, this wasn’t the case.</p></blockquote><p></p>
[QUOTE="Your Immortal DM, post: 7273434, member: 13898"] First, thanks for all the replies! I am so happy to have good feedback. I also agree the “gonzo” healing of 4e or even Pathfinder to be a bit much. However, as a DM, or my players never seemed to have difficulty tracking hp, or healing over time; so I didn’t even realize it could be an issue. Interesting thoughts on that. And since it’s never been an issue, having the Slow Healing DMG variant seemed to be more realistic anyhow (in addition of accomplishing the “feel” of the older editions - - what this thread was all about). And even without magical healing, being able to spend ½ hit dice each night indefinitely, made healing to full hp take only 2-3 days, tops; so, I never saw it as an issue. Only allowing warlock? Yikes. I get the theme, it’s much more Conan- style, but I am going for a little more classic (and higher powered Tolkien; aka traditional D&D). I also enjoy that not everyone agrees which class / combo is the most “powerful” and I would like to keep it that way, while retaining some old school style play and mechanics elements. I did find that spellcasters with very limited castings per day, combined with having to spend higher level slots to get increased effects a bit much in my games compared to melee types swinging multiple times per round for big damage (not to mention action surge with fighters, crits with barbarians, flurry with monks and out-of-turn backstabs with rogues, Sharpshooter rangers, big smite crits with paladins, etc. etc.). YMMV And I felt the cantrips outstripping 1st level spells to be a mistake, a free resource like that, which can be quickened with a sorcerer, shouldn’t outstrip a level-ed spell slot. And again, in older editions, this wasn’t the case. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Houserules to make 5e like 1e or 2e (things I've used for the past year) -thoughts?
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