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General Tabletop Discussion
*TTRPGs General
Houserules - Yay or Nay?
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<blockquote data-quote="Imagicka" data-source="post: 3216777" data-attributes="member: 4621"><p>Greetings...</p><p></p><p>Houserules aren't what make the game yours. The moment you open your mouth and say something to your players in-game is what makes the game yours. Houserules just show that you don't agree with the standard rules, and you think you can do things better, or they just haven't gotten the right (or any) rule for what you need.</p><p></p><p>I myself have houserules for...</p><ul> <li data-xf-list-type="ul">Giving additional skill points to Fighter, Wizard, Sorcerer and whoever else has 2 skill points per level</li> <li data-xf-list-type="ul">Given additional class skills to the Fighter</li> <li data-xf-list-type="ul">Combined Move Silently & Hide into one skill called Stealth</li> <li data-xf-list-type="ul">Combined Listen & Spot into one skill called Observe</li> <li data-xf-list-type="ul">Gotten rid of the skill Use Magical Device completely</li> <li data-xf-list-type="ul">I've upped the AC bonus for shields</li> <li data-xf-list-type="ul">Altered the alignment system slightly and added a morality quantifier for alignments</li> <li data-xf-list-type="ul">Added background feats</li> <li data-xf-list-type="ul">Elves need to sleep</li> <li data-xf-list-type="ul">Added Reputation</li> <li data-xf-list-type="ul">Added Action Points</li> <li data-xf-list-type="ul">Oh yeah... and I've also changed the races, mostly in name only.</li> <li data-xf-list-type="ul">Then as the game goes on, I plan on introducing alternate magick systems</li> </ul><p></p><p>So, how did that happen? -- Also, I'd like to hear what you've done to the sorcerer and especially like to hear about your alchemy rules.</p><p></p><p>Of course, when I'm running games at my local gaming events, or gaming cons, it's vanilla rules all the way.</p></blockquote><p></p>
[QUOTE="Imagicka, post: 3216777, member: 4621"] Greetings... Houserules aren't what make the game yours. The moment you open your mouth and say something to your players in-game is what makes the game yours. Houserules just show that you don't agree with the standard rules, and you think you can do things better, or they just haven't gotten the right (or any) rule for what you need. I myself have houserules for... [list][*]Giving additional skill points to Fighter, Wizard, Sorcerer and whoever else has 2 skill points per level [*]Given additional class skills to the Fighter [*]Combined Move Silently & Hide into one skill called Stealth [*]Combined Listen & Spot into one skill called Observe [*]Gotten rid of the skill Use Magical Device completely [*]I've upped the AC bonus for shields [*]Altered the alignment system slightly and added a morality quantifier for alignments [*]Added background feats [*]Elves need to sleep [*]Added Reputation [*]Added Action Points [*]Oh yeah... and I've also changed the races, mostly in name only. [*]Then as the game goes on, I plan on introducing alternate magick systems[/list] So, how did that happen? -- Also, I'd like to hear what you've done to the sorcerer and especially like to hear about your alchemy rules. Of course, when I'm running games at my local gaming events, or gaming cons, it's vanilla rules all the way. [/QUOTE]
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