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*TTRPGs General
Houserules - Yay or Nay?
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<blockquote data-quote="Dykstrav" data-source="post: 3217291" data-attributes="member: 40522"><p>The single biggest thing I've houseruled on is a general prohibition against save-or-die effects on both sides of the screen. This was mostly to protect the players. For example, they used to think it was bad-assed to throw out <em>disintegrate</em> left and right... Until they ran into a beholder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Some players have been pressing me to integrate Heal checks in a way similar to Spot checks, to allow characters to tell how hurt their party members are at a glace. Apparently, some local groups are already doing this. I don't dig it so I haven't added this yet.</p><p></p><p>I don't roll for hit points. Everyone (players, NPC's and monsters) get full hit points on their first die and half max +1 on every hit die thereafter. This is because I've seen a 6th-level cleric with 22 hit points.</p><p></p><p>I also allow all characters to make untrained Knowledge (local) checks for their home region. I figure this is logical, because chances are that you know at least the basics about your own homeland.</p><p></p><p>Although it's more procedural than a house rule <em>per se</em>, I also have initiative rolled at the start of the session. This lets me start a fight with a surprise instead of giving the players the cue that it's about to hit the fan.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3217291, member: 40522"] The single biggest thing I've houseruled on is a general prohibition against save-or-die effects on both sides of the screen. This was mostly to protect the players. For example, they used to think it was bad-assed to throw out [I]disintegrate[/I] left and right... Until they ran into a beholder. ;) Some players have been pressing me to integrate Heal checks in a way similar to Spot checks, to allow characters to tell how hurt their party members are at a glace. Apparently, some local groups are already doing this. I don't dig it so I haven't added this yet. I don't roll for hit points. Everyone (players, NPC's and monsters) get full hit points on their first die and half max +1 on every hit die thereafter. This is because I've seen a 6th-level cleric with 22 hit points. I also allow all characters to make untrained Knowledge (local) checks for their home region. I figure this is logical, because chances are that you know at least the basics about your own homeland. Although it's more procedural than a house rule [I]per se[/I], I also have initiative rolled at the start of the session. This lets me start a fight with a surprise instead of giving the players the cue that it's about to hit the fan. [/QUOTE]
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