Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Houseruling classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Katemare" data-source="post: 4692227" data-attributes="member: 80996"><p>To cut it short, I want to play D&D4 and enjoy it like others do. I think I got the style, but there's one thing that repulses me each time I look at it: class powers. The concept is ok, but the powers themselves strike me boring. My eyelids grow heavy, I start yawning and stuff %) I know the sentiment that they look that way, but in actual play are very interesting, but my present experience doesn't match this. For me (IMHO), they aren't cool, creative, concept-derived, and they break my immersion due to strange (in case of non-casters) restrictions per encounter/per day.</p><p></p><p>But I like other features of the game, such as tactical-candy monster design and puzzle combat, and thus I want to play. I really do.</p><p></p><p>The solution I see is houseruling the powers (or waiting for some third-party publisher to do that). I was told that at this scale it's impossible, but I surely hope it's not. What I want:</p><p></p><ol> <li data-xf-list-type="ol">Distinct powers, tied to concept and unlike the powers of (most) other classes. So when I use the power, I feel as the character I play, not a dummy that deals X damage.</li> <li data-xf-list-type="ol">Harmony of flavor and effect. I never got why "Positioning Strike" is vs. Will power... Therefore I can't think of creative in-game ways to improve or tweak its effect, and it becomes MMORPGish.</li> <li data-xf-list-type="ol">Per encounter/per day restrictions based on logic. I don't see a reason why most of mundane combat maneuvers can be used only once per battle. It's just not what happens in real or fantasy fights.</li> <li data-xf-list-type="ol">No minutiae to track. If a power has lasting effect, it should either really matter or last whole scene or both.</li> </ol><p>I was considering playing monster-like PCs with 2-3 concept-based powers, but I want to have a milder solution too.</p><p></p><p>Thanks in advance.</p><p></p><p><strong>PS</strong>: Sorry, should have post it in 4E Houserules... I'm new to this community. Won't make this mistake again.</p></blockquote><p></p>
[QUOTE="Katemare, post: 4692227, member: 80996"] To cut it short, I want to play D&D4 and enjoy it like others do. I think I got the style, but there's one thing that repulses me each time I look at it: class powers. The concept is ok, but the powers themselves strike me boring. My eyelids grow heavy, I start yawning and stuff %) I know the sentiment that they look that way, but in actual play are very interesting, but my present experience doesn't match this. For me (IMHO), they aren't cool, creative, concept-derived, and they break my immersion due to strange (in case of non-casters) restrictions per encounter/per day. But I like other features of the game, such as tactical-candy monster design and puzzle combat, and thus I want to play. I really do. The solution I see is houseruling the powers (or waiting for some third-party publisher to do that). I was told that at this scale it's impossible, but I surely hope it's not. What I want: [LIST=1] [*]Distinct powers, tied to concept and unlike the powers of (most) other classes. So when I use the power, I feel as the character I play, not a dummy that deals X damage. [*]Harmony of flavor and effect. I never got why "Positioning Strike" is vs. Will power... Therefore I can't think of creative in-game ways to improve or tweak its effect, and it becomes MMORPGish. [*]Per encounter/per day restrictions based on logic. I don't see a reason why most of mundane combat maneuvers can be used only once per battle. It's just not what happens in real or fantasy fights. [*]No minutiae to track. If a power has lasting effect, it should either really matter or last whole scene or both. [/LIST] I was considering playing monster-like PCs with 2-3 concept-based powers, but I want to have a milder solution too. Thanks in advance. [B]PS[/B]: Sorry, should have post it in 4E Houserules... I'm new to this community. Won't make this mistake again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Houseruling classes
Top