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<blockquote data-quote="Mal Malenkirk" data-source="post: 4692312" data-attributes="member: 834"><p>Cool is subjective. I don't agree with 90% of what a 15 year old think is cool, for example! Creative... Well, you may have high standard before declaring something creative but you can't argue that these options are more creative than what the fighters had avaiable in 1e through 3e! Seriously. And they are certainly concept-derived. Classes have power that are derived from their role and flavor. Point me out where they aren't. </p><p></p><p></p><p></p><p>Tactical candy comes from the powers. The monsters are a simplified version of PCs, with fewer different powers to keep things manageable but things wouldn't be as interesting if the PCs didn't have all these options to counter the monsters.</p><p></p><p></p><p></p><p>As opposed to what we have now? Each class have their own powers. Tied to concept.</p><p></p><p></p><p></p><p>That is one power that is truly debatable but the idea is basically that you are tricking your opponent. I see the damage as a cheap shot sneaked in after outwitting the target and unbalancing. </p><p></p><p>If I was to houserule it to put on this I would make it using charisma instead of Dexterity to make it clearly a charismatic rogue trick. </p><p></p><p></p><p></p><p>Actually it is exactly what happens in fantasy fight. I have never seen a sword and fantasy warrior do the same elaborate move or feint twice in the same fight in any movie I have seen. And I have seen a lot of these movies.</p><p></p><p>Real word... You probably never should a real world argument to a D&D game mechanic discussion. It is just not very serious. That being said, when I was fencing, I did try to vary my attacks!</p><p></p><p></p><p></p><p>Well, that was the goal. I'd say they mostly succeeded but it is true that there still is quite a bit of +1 conditional scattered here and there that can be hard to track.</p><p></p><p>But I gotta say, if this sort of thing put me off, I'd have sworn off D&D long ago. It's not that bad. These effects mostly come from feat that can be banned if you like.</p><p></p><p></p><p></p><p>No, the tactical joy that is 4e comes from the depth of options available. Beside, I don't follow; how can you dislike the encounter / daily restrictions if you have ever entertained the possibility of giving the PCs even less option?!</p><p></p><p>If some powers rub you the wrong way, just rub them off, that's all.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4692312, member: 834"] Cool is subjective. I don't agree with 90% of what a 15 year old think is cool, for example! Creative... Well, you may have high standard before declaring something creative but you can't argue that these options are more creative than what the fighters had avaiable in 1e through 3e! Seriously. And they are certainly concept-derived. Classes have power that are derived from their role and flavor. Point me out where they aren't. Tactical candy comes from the powers. The monsters are a simplified version of PCs, with fewer different powers to keep things manageable but things wouldn't be as interesting if the PCs didn't have all these options to counter the monsters. As opposed to what we have now? Each class have their own powers. Tied to concept. That is one power that is truly debatable but the idea is basically that you are tricking your opponent. I see the damage as a cheap shot sneaked in after outwitting the target and unbalancing. If I was to houserule it to put on this I would make it using charisma instead of Dexterity to make it clearly a charismatic rogue trick. Actually it is exactly what happens in fantasy fight. I have never seen a sword and fantasy warrior do the same elaborate move or feint twice in the same fight in any movie I have seen. And I have seen a lot of these movies. Real word... You probably never should a real world argument to a D&D game mechanic discussion. It is just not very serious. That being said, when I was fencing, I did try to vary my attacks! Well, that was the goal. I'd say they mostly succeeded but it is true that there still is quite a bit of +1 conditional scattered here and there that can be hard to track. But I gotta say, if this sort of thing put me off, I'd have sworn off D&D long ago. It's not that bad. These effects mostly come from feat that can be banned if you like. No, the tactical joy that is 4e comes from the depth of options available. Beside, I don't follow; how can you dislike the encounter / daily restrictions if you have ever entertained the possibility of giving the PCs even less option?! If some powers rub you the wrong way, just rub them off, that's all. [/QUOTE]
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