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General Tabletop Discussion
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Houseruling Item creation - help me balance it
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<blockquote data-quote="Aldor" data-source="post: 4911473" data-attributes="member: 84294"><p>I greatly enjoyed some of the directions Pathfinder took regarding magic items. I like both how they tackled their availability at markets, and the idea of a spellcraft check to make the item, where a miss may lose you the money invested or create a cursed item. Although I am intrigued by this idea regarding magic item creation, it seems to me that the DC for making the item is actually pretty low (5 + caster level for the item) and the risk involved becomes negligible for any half-competent wizard with spellcraft maximized. Even when rushing the creation.</p><p></p><p>I had decided to simply increase the DC, since I want some greater investment from those who want to build magic items routinely (like acquiring skill focus). I also got a nifty idea at the Paizo boards, that of using something similar to the Craft mechanic (the difference between the number hit and the DC relating to the amount of work accomplished).</p><p></p><p>I would like to use both rules, but I'd like to keep the risk factor without making item creation useless. I am not sure what would be the best way to do this. How to balance it ? Do you guys have any other ideas ?</p></blockquote><p></p>
[QUOTE="Aldor, post: 4911473, member: 84294"] I greatly enjoyed some of the directions Pathfinder took regarding magic items. I like both how they tackled their availability at markets, and the idea of a spellcraft check to make the item, where a miss may lose you the money invested or create a cursed item. Although I am intrigued by this idea regarding magic item creation, it seems to me that the DC for making the item is actually pretty low (5 + caster level for the item) and the risk involved becomes negligible for any half-competent wizard with spellcraft maximized. Even when rushing the creation. I had decided to simply increase the DC, since I want some greater investment from those who want to build magic items routinely (like acquiring skill focus). I also got a nifty idea at the Paizo boards, that of using something similar to the Craft mechanic (the difference between the number hit and the DC relating to the amount of work accomplished). I would like to use both rules, but I'd like to keep the risk factor without making item creation useless. I am not sure what would be the best way to do this. How to balance it ? Do you guys have any other ideas ? [/QUOTE]
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Houseruling Item creation - help me balance it
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