Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hovering Dragons with Reach
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaezakura" data-source="post: 4377111" data-attributes="member: 52741"><p>Each dragon type has rather distinct abilities, and how they utilize their ability to fly is generally dictated by how their flight can be used to make the best use of their different strengths and weaknesses.</p><p></p><p>Blacks seem to prefer the ground, hiding in shadows and lurking in murky water to launch their attacks from hiding.</p><p></p><p>Blues like to stay airborn and out of reach, blasting with their breath weapon and Lightning Burst powers.</p><p></p><p>Greens like to Flyby Attack and Breathe to wear enemies down, then land and launch into melee when the foes are softened up.</p><p></p><p>Reds prefer fighting on the ground, only flying to or away from battle, or into a more advantageous position.</p><p></p><p>Whites are savage and like to fight up close and personal, on the ground. Likely the only time they would fly is to reach battle (by dive-bombing from above) or to reach a vulnerable-looking enemy it couldn't reach by walking.</p><p></p><p>Remember, fighting isn't always about doing what may be smartest from a tactical point of view--creatures like fighting in the ways that are most comfortable for them. For Blacks, Reds, and Whites, their abilities and strategies function best from the ground, flight being used only as needed to enhance their assaults. Greens and Blues prefer the air, because that's where they best use their abilities.</p><p></p><p>Plus, there are numerous ways to deal with flying opponents. Ranged characters have an edge, of course, but even melee fighters should carry some kind of ranged weapon so as not to be useless in such situations. Powers that immobilize, stun, or knock opponents prone bring down fliers, which is the perfect time for the melee characters to converge on the grounded enemy and unload as brutal an assault as possible.</p><p></p><p>There are plenty of ways around the fact dragons can fly. ^_^ Not all of them like flying and fighting. Those that do, when you DO bring them to the ground, are very vulnerable while there.</p></blockquote><p></p>
[QUOTE="Yaezakura, post: 4377111, member: 52741"] Each dragon type has rather distinct abilities, and how they utilize their ability to fly is generally dictated by how their flight can be used to make the best use of their different strengths and weaknesses. Blacks seem to prefer the ground, hiding in shadows and lurking in murky water to launch their attacks from hiding. Blues like to stay airborn and out of reach, blasting with their breath weapon and Lightning Burst powers. Greens like to Flyby Attack and Breathe to wear enemies down, then land and launch into melee when the foes are softened up. Reds prefer fighting on the ground, only flying to or away from battle, or into a more advantageous position. Whites are savage and like to fight up close and personal, on the ground. Likely the only time they would fly is to reach battle (by dive-bombing from above) or to reach a vulnerable-looking enemy it couldn't reach by walking. Remember, fighting isn't always about doing what may be smartest from a tactical point of view--creatures like fighting in the ways that are most comfortable for them. For Blacks, Reds, and Whites, their abilities and strategies function best from the ground, flight being used only as needed to enhance their assaults. Greens and Blues prefer the air, because that's where they best use their abilities. Plus, there are numerous ways to deal with flying opponents. Ranged characters have an edge, of course, but even melee fighters should carry some kind of ranged weapon so as not to be useless in such situations. Powers that immobilize, stun, or knock opponents prone bring down fliers, which is the perfect time for the melee characters to converge on the grounded enemy and unload as brutal an assault as possible. There are plenty of ways around the fact dragons can fly. ^_^ Not all of them like flying and fighting. Those that do, when you DO bring them to the ground, are very vulnerable while there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hovering Dragons with Reach
Top