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Hovering Dragons with Reach
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<blockquote data-quote="On Puget Sound" data-source="post: 4377206" data-attributes="member: 68988"><p>What's bad about making a fight different, and challenging the party's ingenuity?</p><p></p><p>OK, so the dragon is hovering 10 feet above you and striking down with reach every round, except when its breath recharges.</p><p></p><p>Can anyone manage a 5' vertical jump? If not alone, what if another character provides a boost (Aid Another)? That floating disk that carries the party loot is a 2' stepstool; now you only need a 3' jump to swing at the dragon pinata. Can the party move to terrain where hovering won't work, or where they can climb something to attack? As mentioned above, even melee characters should carry a bow or thrown weapon; even though the hits are unlikely, if 5 characters are hitting with something, a 20 will turn up every 4 rounds on average. Readied actions are also an option. Eladrins and Feylocks can teleport straight up, possibly even landing on the dragon's back. Any sort of attack that can pull or slide the dragon can move it "down" as easily as any other direction.</p><p></p><p>A fight that forces characters to use something other than their standard tactics is not automatically a boring fight.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 4377206, member: 68988"] What's bad about making a fight different, and challenging the party's ingenuity? OK, so the dragon is hovering 10 feet above you and striking down with reach every round, except when its breath recharges. Can anyone manage a 5' vertical jump? If not alone, what if another character provides a boost (Aid Another)? That floating disk that carries the party loot is a 2' stepstool; now you only need a 3' jump to swing at the dragon pinata. Can the party move to terrain where hovering won't work, or where they can climb something to attack? As mentioned above, even melee characters should carry a bow or thrown weapon; even though the hits are unlikely, if 5 characters are hitting with something, a 20 will turn up every 4 rounds on average. Readied actions are also an option. Eladrins and Feylocks can teleport straight up, possibly even landing on the dragon's back. Any sort of attack that can pull or slide the dragon can move it "down" as easily as any other direction. A fight that forces characters to use something other than their standard tactics is not automatically a boring fight. [/QUOTE]
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