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Hovering Dragons with Reach
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<blockquote data-quote="On Puget Sound" data-source="post: 4377294" data-attributes="member: 68988"><p>Lowest level at which a character can bring down a hovering dragon, by class: (* = jump, teleport or some other way to reach it is required)</p><p></p><p>cleric: Command (3) or Split the Sky(3*)</p><p></p><p>fighter: Spinning Sweep (1*); can also change to a glaive, halberd or longspear and use any powers. All fighters should carry one.</p><p></p><p>paladin: Beckon Foe (7); can also use reach weapons as above. If a squishier target teleported onto the dragon's back, Benign Transposition (7) will rescue them and bring you into the fight.</p><p></p><p>ranger: Unbalancing Parry (1); also reach weapons as above, though powers that require 2 weapons will not be useable. Archers can, of course reach the dragon easily.</p><p></p><p>rogue: Positioning Strike (1*) or Trick Strike (1). Trick Strike will solve the problem fairly permanently.</p><p></p><p>warlock: Diabolic Grasp (1) or Curse of the Dark Dream (1). Warlocks can reach the dragon with any of their powers.</p><p></p><p>warlord: Leaf on the Wind (1*) - I would describe this one as leaping up, grabbing the dragon's claw and pulling it down, putting your self above it briefly. Now the dragon is 5' up, and the warlord 10' up in position to land on its back (with successful Acrobatics/ Athletics) or to fall embarrassingly, getting bitten on the way down (with a fail). Warlords are also proficient with reach weapons.</p><p></p><p>wizard: Icy Terrain (1) - aimed high, a succesful hit ices the dragon's wings. Whether it succeeds or fails, though, the frost would settle on the ground, requiring a minor action to end it so it doesn't hamper the party. Also Sleep (1) possibly, though failing two saves at +5 would happen only 4% of the time. Jump (2) might also be handy.</p><p></p><p>skills: Athletics with a running start or Long Jumper feat and a 2' Disk footstool is DC 15 to reach the dragon. Bluff vs Insight would require some serious creativity, but perhaps Prestidigitation or one of the illusion spells from Dragon magazine might scare/ entice the dragon down. </p><p></p><p>In short, all classes except the paladin have some countermeasure available at low level; a typical party should have at least 2 or 3 of these. Additionally, all melee-based characters except the Strength cleric and some brawny rogues are proficient in reach weapons, which cost only a few gold. So no, I don't see hovering as a terrible game-breaker. It's an interesting challenge, and after the party encounters it once, they will prepare better for it when going dragon hunting.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 4377294, member: 68988"] Lowest level at which a character can bring down a hovering dragon, by class: (* = jump, teleport or some other way to reach it is required) cleric: Command (3) or Split the Sky(3*) fighter: Spinning Sweep (1*); can also change to a glaive, halberd or longspear and use any powers. All fighters should carry one. paladin: Beckon Foe (7); can also use reach weapons as above. If a squishier target teleported onto the dragon's back, Benign Transposition (7) will rescue them and bring you into the fight. ranger: Unbalancing Parry (1); also reach weapons as above, though powers that require 2 weapons will not be useable. Archers can, of course reach the dragon easily. rogue: Positioning Strike (1*) or Trick Strike (1). Trick Strike will solve the problem fairly permanently. warlock: Diabolic Grasp (1) or Curse of the Dark Dream (1). Warlocks can reach the dragon with any of their powers. warlord: Leaf on the Wind (1*) - I would describe this one as leaping up, grabbing the dragon's claw and pulling it down, putting your self above it briefly. Now the dragon is 5' up, and the warlord 10' up in position to land on its back (with successful Acrobatics/ Athletics) or to fall embarrassingly, getting bitten on the way down (with a fail). Warlords are also proficient with reach weapons. wizard: Icy Terrain (1) - aimed high, a succesful hit ices the dragon's wings. Whether it succeeds or fails, though, the frost would settle on the ground, requiring a minor action to end it so it doesn't hamper the party. Also Sleep (1) possibly, though failing two saves at +5 would happen only 4% of the time. Jump (2) might also be handy. skills: Athletics with a running start or Long Jumper feat and a 2' Disk footstool is DC 15 to reach the dragon. Bluff vs Insight would require some serious creativity, but perhaps Prestidigitation or one of the illusion spells from Dragon magazine might scare/ entice the dragon down. In short, all classes except the paladin have some countermeasure available at low level; a typical party should have at least 2 or 3 of these. Additionally, all melee-based characters except the Strength cleric and some brawny rogues are proficient in reach weapons, which cost only a few gold. So no, I don't see hovering as a terrible game-breaker. It's an interesting challenge, and after the party encounters it once, they will prepare better for it when going dragon hunting. [/QUOTE]
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