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General Tabletop Discussion
*Dungeons & Dragons
How 4th edition PCs scale - the actual numbers
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<blockquote data-quote="mkill" data-source="post: 5253400" data-attributes="member: 55985"><p>@DracoSuave: I can't access your spreadsheet because I don't have permissions, please check that.</p><p></p><p>@everyone else: Thank you for your comments. However, I never intended a full analysis of the complete game. I concentrated on the basic scaling because this is the foundation for everything.</p><p></p><p>Yes, PCs have many ways to change the odds in their favor, but so have the monsters. They can also stun or immobilize, provide combat advantage etc.</p><p></p><p>It is therefore much cleaner game design if basic scaling is kept balanced, and additional effects from tactics and powers are balanced against other tactical bonuses. (Whether the game achieved that is a different question).</p><p></p><p>Also, I'm not trying to make a case pro or contra expertise feats here, I'm just presenting the plain numbers.</p><p></p><p>Personally, I'm not too happy with the fix either, I'd have preferred a more elegant, fine-grained approach. And I think the masterwork armor idea was even worse.</p></blockquote><p></p>
[QUOTE="mkill, post: 5253400, member: 55985"] @DracoSuave: I can't access your spreadsheet because I don't have permissions, please check that. @everyone else: Thank you for your comments. However, I never intended a full analysis of the complete game. I concentrated on the basic scaling because this is the foundation for everything. Yes, PCs have many ways to change the odds in their favor, but so have the monsters. They can also stun or immobilize, provide combat advantage etc. It is therefore much cleaner game design if basic scaling is kept balanced, and additional effects from tactics and powers are balanced against other tactical bonuses. (Whether the game achieved that is a different question). Also, I'm not trying to make a case pro or contra expertise feats here, I'm just presenting the plain numbers. Personally, I'm not too happy with the fix either, I'd have preferred a more elegant, fine-grained approach. And I think the masterwork armor idea was even worse. [/QUOTE]
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How 4th edition PCs scale - the actual numbers
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