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General Tabletop Discussion
*Dungeons & Dragons
How 4th edition PCs scale - the actual numbers
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<blockquote data-quote="MrMyth" data-source="post: 5253504" data-attributes="member: 61155"><p>The problem is, PCs are complex. Monsters are simple. </p><p> </p><p>So in order to balance those two against each other, you either need level 30 PCs who only have 3 or 4 powers, or level 30 monsters who have 8 Utility Powers, 4 Daily Powers, 4 Encounters Powers, 3 At-Will Powers, plus countless feats, items, etc. </p><p> </p><p>Alternatively, you can instead have both monsters and PCs scale evenly, declare that all feats, items and powers can never influences bonuses to hit and damage. </p><p> </p><p>Ok, all of those clearly seem flawed solutions - or at least, ones that would provide a very different game than I am looking for in D&D. </p><p> </p><p>That doesn't mean you can't find a compromise, and get the numbers closer while still allowing player options to influence them. But in 4E, monsters and PCs are designed differently, with different goals in each combat and different resources and options to throw against each other. This lets us have PCs who can fight in multiple battles, vs enemies that will only show up in one. This lets us have easy to run monsters to help the DM, while giving players room to expand their character both in design and in tactics on the field. </p><p> </p><p>Analyzing the math alone without recognizing these differences can easily give one the wrong impression.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5253504, member: 61155"] The problem is, PCs are complex. Monsters are simple. So in order to balance those two against each other, you either need level 30 PCs who only have 3 or 4 powers, or level 30 monsters who have 8 Utility Powers, 4 Daily Powers, 4 Encounters Powers, 3 At-Will Powers, plus countless feats, items, etc. Alternatively, you can instead have both monsters and PCs scale evenly, declare that all feats, items and powers can never influences bonuses to hit and damage. Ok, all of those clearly seem flawed solutions - or at least, ones that would provide a very different game than I am looking for in D&D. That doesn't mean you can't find a compromise, and get the numbers closer while still allowing player options to influence them. But in 4E, monsters and PCs are designed differently, with different goals in each combat and different resources and options to throw against each other. This lets us have PCs who can fight in multiple battles, vs enemies that will only show up in one. This lets us have easy to run monsters to help the DM, while giving players room to expand their character both in design and in tactics on the field. Analyzing the math alone without recognizing these differences can easily give one the wrong impression. [/QUOTE]
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How 4th edition PCs scale - the actual numbers
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