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General Tabletop Discussion
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How 4th edition PCs scale - the actual numbers
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<blockquote data-quote="saitir" data-source="post: 5253519" data-attributes="member: 35012"><p>While the analysis is nice in and of itself, what is really necessary is for a DM to get to know his party.</p><p> </p><p>You can build a level 4 encounter in many different ways. It might contain a level 6 soldier, some level 3 brutes or what have you, rather than simply being a straight '5 x level 4 monsters' encounter.</p><p> </p><p>If you have a heavily optimised party, you can use more level + 2 or 3 encounters - for example. Not to mention the simplest case of have terrain that means your charge n slaughter barbarian has to throw rocks because he's got no way of crossing a ravine.</p><p> </p><p>The core point people always, ALWAYS miss is that the RAW is the starting point, not the end point (even though this sentiment is stated often in RAW over every edition). If the math appears broken to your group you have to accept the possibility that the problem isn't the math, but your encounters, your group or some combination thereof.</p><p> </p><p>As the OP states, his data is an average with various baseline assumptions. And thats what the rules are as well.</p><p> </p><p>However, WotC can't release a rules fix for 'your players are <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> minmaxers' or 'your DM can't balance an encounter for the life of him'. So they do what they can. As has been lamented elsewhere, its obvious they pay attention to the optimisation boards and once they see something being horribly absued, they nerf it. Of course, your players might never have done anything like that and so it makes little sense to you, but its the rules lawyers who refuse to play 'fair' who cause the ruckus of needing bonus to compensate for x, y or z.</p><p> </p><p>Or something like that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="saitir, post: 5253519, member: 35012"] While the analysis is nice in and of itself, what is really necessary is for a DM to get to know his party. You can build a level 4 encounter in many different ways. It might contain a level 6 soldier, some level 3 brutes or what have you, rather than simply being a straight '5 x level 4 monsters' encounter. If you have a heavily optimised party, you can use more level + 2 or 3 encounters - for example. Not to mention the simplest case of have terrain that means your charge n slaughter barbarian has to throw rocks because he's got no way of crossing a ravine. The core point people always, ALWAYS miss is that the RAW is the starting point, not the end point (even though this sentiment is stated often in RAW over every edition). If the math appears broken to your group you have to accept the possibility that the problem isn't the math, but your encounters, your group or some combination thereof. As the OP states, his data is an average with various baseline assumptions. And thats what the rules are as well. However, WotC can't release a rules fix for 'your players are :):):):):):) minmaxers' or 'your DM can't balance an encounter for the life of him'. So they do what they can. As has been lamented elsewhere, its obvious they pay attention to the optimisation boards and once they see something being horribly absued, they nerf it. Of course, your players might never have done anything like that and so it makes little sense to you, but its the rules lawyers who refuse to play 'fair' who cause the ruckus of needing bonus to compensate for x, y or z. Or something like that! ;) [/QUOTE]
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