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General Tabletop Discussion
*Pathfinder & Starfinder
How a DM can counter cheesy PC tactics w/o using cheesy DM tactics.
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<blockquote data-quote="jmichels`" data-source="post: 505920" data-attributes="member: 9148"><p>Banning the Blindsight spell is a good idea but I think simply having the PCs taste the same medicine something interesting to try. For instance I would have a foe of theirs run for it when the party offs his group with this tactic. That foe will tell the rest of his organization of what happened and they come better prepared to deal with it. Then this organization hires an evil adventuring group or thieves guild (if they can't do it themselves) to deal with this terrible threat. They then cast Improved Invis and Blindsight on their Rogues and they go after the PC in the darkness. If the player objects I would tell him that the NPCs consider him the biggest threat and they need to eliminate that threat just to survive. The NPCs act just like the PCs for the sake of believability in my campaign. That means the NPCs must fight to the best of their abilities if they are intelligent. Then the next time the party faces these guys I would have the NPCs pull the Blindsight/Darkness trick on them. Of course it is important to only have this group do it and run the rest of the monsters like they don't know about it. This tells the players that the PCs are teaching the NPCs new tricks and now the NPCs need to exploit them for the sake of believability. It is a good bet that the players won't pull this kind of thing again or vary their tactics to not let their tricks be known.</p></blockquote><p></p>
[QUOTE="jmichels`, post: 505920, member: 9148"] Banning the Blindsight spell is a good idea but I think simply having the PCs taste the same medicine something interesting to try. For instance I would have a foe of theirs run for it when the party offs his group with this tactic. That foe will tell the rest of his organization of what happened and they come better prepared to deal with it. Then this organization hires an evil adventuring group or thieves guild (if they can't do it themselves) to deal with this terrible threat. They then cast Improved Invis and Blindsight on their Rogues and they go after the PC in the darkness. If the player objects I would tell him that the NPCs consider him the biggest threat and they need to eliminate that threat just to survive. The NPCs act just like the PCs for the sake of believability in my campaign. That means the NPCs must fight to the best of their abilities if they are intelligent. Then the next time the party faces these guys I would have the NPCs pull the Blindsight/Darkness trick on them. Of course it is important to only have this group do it and run the rest of the monsters like they don't know about it. This tells the players that the PCs are teaching the NPCs new tricks and now the NPCs need to exploit them for the sake of believability. It is a good bet that the players won't pull this kind of thing again or vary their tactics to not let their tricks be known. [/QUOTE]
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