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General Tabletop Discussion
*Pathfinder & Starfinder
How a DM can counter cheesy PC tactics w/o using cheesy DM tactics.
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<blockquote data-quote="FlimFlam" data-source="post: 508497" data-attributes="member: 8567"><p>We haven't played in a few weeks now, but from what I remember, the encounters we ran into where we used this tactic were:</p><p></p><p>(Note: There are 4 people in the game, A Cleric, a Rogue, a Monk and a Sorcerer)</p><p></p><p>A wyvern</p><p>A giant of some sort (Hill giant I think)</p><p>Two Ogres</p><p>A band of about 10 Rogues (no idea on their levels)</p><p>2 Giant spiders</p><p></p><p>We weren't the same levels on every encounter, just incase you might be wondering why such a difference in CRs.</p><p></p><p>On at least one of these encounters (I think the Ogre one) we didn't have Blindsight at the time. I would hold the coin (as opposed to the Rogue) and open my hand to expose the Darkness. The Rogue would ready for the light to appear again. So when it went back to my turn, I would Move-Equiv to close my hand with the coin in it. Darkness is gone, Rogue's attack goes off. Then I Move-Equiv to open my hand. Darkness is back, monsters can't see.</p><p></p><p>Now I already know some people may have issues with this. For one, you could say closing my hand around the coin doesn't make my hand "light-tight" and therefore the darkness would seep out anyway. I could just as easily placed it in a Bag of Holding (that we did have at the time) as a Move-Equiv, then get it back out as a Move-Equiv.</p><p></p><p>You may also argue that that's technically not how Ready works because the Rogue's action comes before mine. And if it goes before my turn, then my hand wouldn't have been open yet. Thus creating a paradox. There really isn't any reason you couldn't do thus, the game mechanics just don't adjust for this. The Rogue could just as easily say he readied to attack when the darkness reappears. So he would attack before the darkness comes back, which would be right before I open my hand, and there is light at this point. It would be the same effect, just a matter of semantics.</p><p></p><p>Anyway, that is in the past now and none of that matters at this point because we have Blindsight now, which kindly creates it's own problems (The Cheese Factor =).</p></blockquote><p></p>
[QUOTE="FlimFlam, post: 508497, member: 8567"] We haven't played in a few weeks now, but from what I remember, the encounters we ran into where we used this tactic were: (Note: There are 4 people in the game, A Cleric, a Rogue, a Monk and a Sorcerer) A wyvern A giant of some sort (Hill giant I think) Two Ogres A band of about 10 Rogues (no idea on their levels) 2 Giant spiders We weren't the same levels on every encounter, just incase you might be wondering why such a difference in CRs. On at least one of these encounters (I think the Ogre one) we didn't have Blindsight at the time. I would hold the coin (as opposed to the Rogue) and open my hand to expose the Darkness. The Rogue would ready for the light to appear again. So when it went back to my turn, I would Move-Equiv to close my hand with the coin in it. Darkness is gone, Rogue's attack goes off. Then I Move-Equiv to open my hand. Darkness is back, monsters can't see. Now I already know some people may have issues with this. For one, you could say closing my hand around the coin doesn't make my hand "light-tight" and therefore the darkness would seep out anyway. I could just as easily placed it in a Bag of Holding (that we did have at the time) as a Move-Equiv, then get it back out as a Move-Equiv. You may also argue that that's technically not how Ready works because the Rogue's action comes before mine. And if it goes before my turn, then my hand wouldn't have been open yet. Thus creating a paradox. There really isn't any reason you couldn't do thus, the game mechanics just don't adjust for this. The Rogue could just as easily say he readied to attack when the darkness reappears. So he would attack before the darkness comes back, which would be right before I open my hand, and there is light at this point. It would be the same effect, just a matter of semantics. Anyway, that is in the past now and none of that matters at this point because we have Blindsight now, which kindly creates it's own problems (The Cheese Factor =). [/QUOTE]
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