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General Tabletop Discussion
*Pathfinder & Starfinder
How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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<blockquote data-quote="akbearfoot" data-source="post: 5713278" data-attributes="member: 33560"><p>casting detect magic in order to detect an invisible attacker essentially amounts to having to use 3 combat rounds worth of actions.</p><p></p><p>Scenario 1: Round 1 Someone in the party makes a listen check to hear someone casting a spell, but nobody can see anything so wizard casts detect magic. Round 2 2 or 3 summoned creatures appear next to the wizard who is concentrating very hard on his detect magic and knock the crap out of him. Everyone else spends their turn moving back to the wizard to try and protect him from the summoned monsters. The party still needs 2 more rounds before they can pinpoint the invisible guy at this rate, and they are all nicely clustered for a wall of fire or whatever. This is in not how the party ever wants combat to begin.</p><p></p><p>Scenario 2: Round 1 second verse, same as the first, except this time the wizard casts See invis. The wizard still gets mauled by the summoned monsters for a round, but can spend his next turn glitterdusting, or dispelling, or telegraphing a location to the druid for a faerie fire, or disintegrating or whatever on the enemy spellcaster.</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 5713278, member: 33560"] casting detect magic in order to detect an invisible attacker essentially amounts to having to use 3 combat rounds worth of actions. Scenario 1: Round 1 Someone in the party makes a listen check to hear someone casting a spell, but nobody can see anything so wizard casts detect magic. Round 2 2 or 3 summoned creatures appear next to the wizard who is concentrating very hard on his detect magic and knock the crap out of him. Everyone else spends their turn moving back to the wizard to try and protect him from the summoned monsters. The party still needs 2 more rounds before they can pinpoint the invisible guy at this rate, and they are all nicely clustered for a wall of fire or whatever. This is in not how the party ever wants combat to begin. Scenario 2: Round 1 second verse, same as the first, except this time the wizard casts See invis. The wizard still gets mauled by the summoned monsters for a round, but can spend his next turn glitterdusting, or dispelling, or telegraphing a location to the druid for a faerie fire, or disintegrating or whatever on the enemy spellcaster. [/QUOTE]
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Community
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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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