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*Pathfinder & Starfinder
How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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<blockquote data-quote="airwalkrr" data-source="post: 5713461" data-attributes="member: 12460"><p>Actually, Jimlock, I'd say that there's a pretty good case to be made that your solution #1 is RAW already. An illusion is generally meant to deceive the senses. Detect magic allows you to "see" auras. If you cast detect magic, I would say that at least qualifies as studying the illusion, so you get a saving throw. But if you fail, your magical "sight," such as it is, would be deceived by the illusion and you don't detect the presence of an illusion. I've generally run illusions that way IMC and never seen a balance issue from it.</p><p></p><p>Second of all, your thread title is utter hyperbole. It takes time to cast detect magic. It takes time to identify the location of an aura. It takes time to get that Spellcraft check. If you are talking about combat illusions, that is time the caster should probably be spending doing something else. If he even suspects it is an illusion, he should probably try to cast dispel magic instead. If you aren't talking about combat illusions, then a lot of illusions are by their very nature combat effects. Color spray? Phantasmal killer? Blur? Even if detect magic is helpful in determining that some effect is an illusion, it isn't going to really help you against any of those. Calm the heck down.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5713461, member: 12460"] Actually, Jimlock, I'd say that there's a pretty good case to be made that your solution #1 is RAW already. An illusion is generally meant to deceive the senses. Detect magic allows you to "see" auras. If you cast detect magic, I would say that at least qualifies as studying the illusion, so you get a saving throw. But if you fail, your magical "sight," such as it is, would be deceived by the illusion and you don't detect the presence of an illusion. I've generally run illusions that way IMC and never seen a balance issue from it. Second of all, your thread title is utter hyperbole. It takes time to cast detect magic. It takes time to identify the location of an aura. It takes time to get that Spellcraft check. If you are talking about combat illusions, that is time the caster should probably be spending doing something else. If he even suspects it is an illusion, he should probably try to cast dispel magic instead. If you aren't talking about combat illusions, then a lot of illusions are by their very nature combat effects. Color spray? Phantasmal killer? Blur? Even if detect magic is helpful in determining that some effect is an illusion, it isn't going to really help you against any of those. Calm the heck down. [/QUOTE]
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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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