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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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<blockquote data-quote="Jack Simth" data-source="post: 5720309" data-attributes="member: 29252"><p>If you succeed on the save, sure. But that applies to a lot of magic. Yes, so it permits you to roll your Will save. Is Enchantment screwed over because people get a will save Vs. Charm, Suggestion, Dominate, et all? How is this a problem, really?</p><p></p><p>Not really.</p><p></p><p>I use Magic Aura on an object. It now has an aura of illusion for the next several days. If I'm a high enough level caster that Permanent Image is viable, then I've got a caster level of at least 11. If I Extend Magic Aura, it lasts 22 days. </p><p></p><p>I now proceed to cast an Extended Magic Aura on every other item in the dungeon. It lasts 22 days, so if I use, say, four 2nd level spells per day on maintaining this, by the time my 22 day limit rolls around and the number of affected item caps, I've got 88 false magical auras in the dungeon. If I want to be funny, I also use Illusory Wall on real walls to make them look exactly like they already do. That one's Permanent, incidentally, so I can stack it up as many castings as I have time to place. If I'm high enough level, I also put in a few headache-inducing ones: Greater Shadow Conjouration(Wall of Stone) and Greater Shadow Conjouration(Wall of Iron) - both <em>Instant</em> illusions that are partially real (and natively have no aura after they're done). </p><p></p><p>How many castings of Detect Magic do you think the guy going through my dungeon will have prepared? How many of those pebbles will make a sound to alert the occasional real creature in the dungeon that someone's coming? </p><p></p><p>Now, I also put in some "regular" illusions - Illusory Walls over doors, for instance. You throw a pebble, it bounces off the "wall" (which is really a door). OK, you've got your interaction will save, sure. But you don't have absolute proof that what you're looking at is an illusion sufficient to auto-spot the door. Especially after having run into quite a few false illusory auras where poking it does exactly nothing, and your pebble did bounce off.</p><p></p><p>Or maybe I put in a couple of traps for you doing <em>exactly that</em>; I bury a few creatures behind illusory walls. When the pebble goes sailing through the wall, the creature on the other side notes it's an illusion, sees through it, and goes and attacks the party. Or the wall that's covered in illusion is a touch-sensitive trap that sets off an area effect sufficient to cover the entire area for which you've got line-of-effect to throw the pebble at the wall (AKA, a Lightning Bolt down that hallway). Or maybe I include a few traps that go off if there are Divinations active in the area. Or maybe I scatter a couple of trapped pebbles around (stones of weight, maybe), and use Magic Aura so they don't show up as trapped. You pick up the pebble, throw it, and find it's still in your hand.</p><p></p><p>You haven't negated the school of magic, you've just used some resources of your own to increase the resource cost needed to make effective use of the school. And in the doing, you've made your behavior predictable, which is a great way to let someone who is accustomed to playing that game of chess hurt you.</p><p>No, it's not.</p><p>Then you should probably re-read it, and attempt to address the spelled-out method point by point, like I've been doing with your posts so far. Perhaps also ask questions on the aspects that you don't get.</p><p>You may wish to read the text of the spell, rather than just the target line. It's in the SRD, so I'll post it here for convenience, and explain a bit:</p><p>(<u>Emphasis</u> and <strong>Emphasis</strong> added)</p><p></p><p><u>Underlined</u> portions are references to the secondary target. <strong>Bolded</strong> portions are references to the primary target. It's really quite clear that Misdirection is effectively a two-target spell; the primary to whom the effect applies, and a secondary from which the data presented to Divinations is gathered. </p><p></p><p>You give surface appearance of misunderstanding the method of using that type of thing to negate using Detect Magic and stuff that inherits from it for detecting illusions:</p><p></p><p>You give real critters an illusory aura, so that when something carries an aura of illusion, you gain no useful information from </p><p>It's a game of chess. Detect Magic is a resource expenditure (in terms of spell slots, feats, class features, XP, or whatever else you used to get it, plus the time needed to use it). Yes, to counter one resource expenditure, you need to expend resources.</p><p></p><p>How does this not make sense?</p><p></p><p>Oh yes, and most of the methods used to beat Detect Magic? They last a very long time (hours or days, and they're Permanent in some cases), and don't take any further resource expenditure for the duration. Detect Magic lasts minutes/level, and you need to concentrate to make use of it.</p><p></p><p>The single most valuable resource in a conflict in D&D? It's not spell slots. It's combat actions.</p><p>D&D is full of a lot of unbalanced things. This... doesn't really hold much of a candle to quite a bit of unbalanced things.</p><p>That only helps him find it... if he's looking in the right spot already... and if the Wizard was foolish enough to use a method of hiding that is automatically revealed by a probing search. </p><p></p><p>A better way would be to hide the entrance halfway up a mountainside cover it with Illusory Wall, and make use of the Fly spell (or better: Overland Flight) whenever you need to get in or out. Or even better: Wall of Stone to cover it, and use Dimension Door to get in and out.</p><p>Considering the level of wit you're attributing to the 'powerful wizard', yes, yes, no.</p><p></p><p>No, not really.</p><p></p><p>Oh, and would you kindly try actually addressing things point-by-point, cut down on the heavy use of punctuation (especially the ???? and !!!!), and stop putting things in ALL CAPS and <span style="font-size: 18px"><strong>BIG FONT</strong></span>? It's getting a tad on the annoying side, and I'm seriously considering stopping bothering responding to you on that basis.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 5720309, member: 29252"] If you succeed on the save, sure. But that applies to a lot of magic. Yes, so it permits you to roll your Will save. Is Enchantment screwed over because people get a will save Vs. Charm, Suggestion, Dominate, et all? How is this a problem, really? Not really. I use Magic Aura on an object. It now has an aura of illusion for the next several days. If I'm a high enough level caster that Permanent Image is viable, then I've got a caster level of at least 11. If I Extend Magic Aura, it lasts 22 days. I now proceed to cast an Extended Magic Aura on every other item in the dungeon. It lasts 22 days, so if I use, say, four 2nd level spells per day on maintaining this, by the time my 22 day limit rolls around and the number of affected item caps, I've got 88 false magical auras in the dungeon. If I want to be funny, I also use Illusory Wall on real walls to make them look exactly like they already do. That one's Permanent, incidentally, so I can stack it up as many castings as I have time to place. If I'm high enough level, I also put in a few headache-inducing ones: Greater Shadow Conjouration(Wall of Stone) and Greater Shadow Conjouration(Wall of Iron) - both [I]Instant[/I] illusions that are partially real (and natively have no aura after they're done). How many castings of Detect Magic do you think the guy going through my dungeon will have prepared? How many of those pebbles will make a sound to alert the occasional real creature in the dungeon that someone's coming? Now, I also put in some "regular" illusions - Illusory Walls over doors, for instance. You throw a pebble, it bounces off the "wall" (which is really a door). OK, you've got your interaction will save, sure. But you don't have absolute proof that what you're looking at is an illusion sufficient to auto-spot the door. Especially after having run into quite a few false illusory auras where poking it does exactly nothing, and your pebble did bounce off. Or maybe I put in a couple of traps for you doing [I]exactly that[/I]; I bury a few creatures behind illusory walls. When the pebble goes sailing through the wall, the creature on the other side notes it's an illusion, sees through it, and goes and attacks the party. Or the wall that's covered in illusion is a touch-sensitive trap that sets off an area effect sufficient to cover the entire area for which you've got line-of-effect to throw the pebble at the wall (AKA, a Lightning Bolt down that hallway). Or maybe I include a few traps that go off if there are Divinations active in the area. Or maybe I scatter a couple of trapped pebbles around (stones of weight, maybe), and use Magic Aura so they don't show up as trapped. You pick up the pebble, throw it, and find it's still in your hand. You haven't negated the school of magic, you've just used some resources of your own to increase the resource cost needed to make effective use of the school. And in the doing, you've made your behavior predictable, which is a great way to let someone who is accustomed to playing that game of chess hurt you. No, it's not. Then you should probably re-read it, and attempt to address the spelled-out method point by point, like I've been doing with your posts so far. Perhaps also ask questions on the aspects that you don't get. You may wish to read the text of the spell, rather than just the target line. It's in the SRD, so I'll post it here for convenience, and explain a bit: ([U]Emphasis[/U] and [B]Emphasis[/B] added) [U]Underlined[/U] portions are references to the secondary target. [B]Bolded[/B] portions are references to the primary target. It's really quite clear that Misdirection is effectively a two-target spell; the primary to whom the effect applies, and a secondary from which the data presented to Divinations is gathered. You give surface appearance of misunderstanding the method of using that type of thing to negate using Detect Magic and stuff that inherits from it for detecting illusions: You give real critters an illusory aura, so that when something carries an aura of illusion, you gain no useful information from It's a game of chess. Detect Magic is a resource expenditure (in terms of spell slots, feats, class features, XP, or whatever else you used to get it, plus the time needed to use it). Yes, to counter one resource expenditure, you need to expend resources. How does this not make sense? Oh yes, and most of the methods used to beat Detect Magic? They last a very long time (hours or days, and they're Permanent in some cases), and don't take any further resource expenditure for the duration. Detect Magic lasts minutes/level, and you need to concentrate to make use of it. The single most valuable resource in a conflict in D&D? It's not spell slots. It's combat actions. D&D is full of a lot of unbalanced things. This... doesn't really hold much of a candle to quite a bit of unbalanced things. That only helps him find it... if he's looking in the right spot already... and if the Wizard was foolish enough to use a method of hiding that is automatically revealed by a probing search. A better way would be to hide the entrance halfway up a mountainside cover it with Illusory Wall, and make use of the Fly spell (or better: Overland Flight) whenever you need to get in or out. Or even better: Wall of Stone to cover it, and use Dimension Door to get in and out. Considering the level of wit you're attributing to the 'powerful wizard', yes, yes, no. No, not really. Oh, and would you kindly try actually addressing things point-by-point, cut down on the heavy use of punctuation (especially the ???? and !!!!), and stop putting things in ALL CAPS and [SIZE="5"][B]BIG FONT[/B][/size]? It's getting a tad on the annoying side, and I'm seriously considering stopping bothering responding to you on that basis. [/QUOTE]
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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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