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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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<blockquote data-quote="Jimlock" data-source="post: 5721498" data-attributes="member: 6674931"><p>Its one to be able to find a way around a trap, and another thing to parade before traps. With Detect Magic this parade is highly possible.</p><p></p><p></p><p></p><p></p><p>I don't get this<em> "defense is harder than offense in general"</em>. It's actually the other way around. Offense is and should be harder.</p><p>Brazil Vs Germany (soccer) in Brazil... means that Brazil has the advantage, and not the other way around. The defender is the one with the "bonus."</p><p>Its harder to score a goal than to make sure you don't get a goal.</p><p>And IMO it holds true in all aspects of the game as well... with some exceptions... such as this one (detect magic).</p><p></p><p> </p><p></p><p>This logic is beyond me. Just because dungeons are "naturally" expensive and, because of that you get to fill one with all sorts of expensive defensive mechanisms without some scenario to support the budget and reasons behind a dungeon's existence does not make a cantrip balanced in respect to that.</p><p></p><p> </p><p></p><p>Not so I'm afraid.</p><p></p><p>Lets zoom out and see the big picture here.</p><p></p><p>Country A invades Country B. If both countries are of the same power, Country A loses. It's as simple as that. In order to win in the offense you need this extra something.</p><p>This stands true for everything in life.</p><p>-War</p><p>-Sports</p><p>-Games</p><p>-Diplomacy</p><p>....</p><p></p><p>Adventurers in a dungeons bring expensive magical items, their wits, and put their lives in danger so as to achieve their goal. And this concept gets really cheesy if you can parade in a dungeon with detect magic.</p><p></p><p></p><p></p><p> </p><p></p><p>Not so easy as you describe it. Far from it actually.</p><p></p><p>The assassin will only get rid if his "personal" aura. He will not get rid of the auras of all the magical items he certainly carries with him.</p><p>You'll probably need a bunch of Magical Aura Spells or scrolls, one for every magical item you carry so as to have some CHANCES of not being detected by the cantrip...</p><p></p><p>...which brings us back to the point where I say that its too demanding to try and counter the cantrip...</p><p></p><p></p><p> </p><p></p><p></p><p></p><p></p><p> </p><p></p><p></p><p></p><p></p><p>Exactly. Illusions are used in conjunction with real stuff, and they shouldn't rely on a bunch of other spells so as to be effective.</p><p></p><p>Having to cast a minimum of three spells (one of which might be up to 6th level) so as to counter a cantrip is utterly pathetic.</p><p></p><p>And again. Even with all those spells you just get better chances... it's not a bulletproof defense system... and we know that the game has plenty of bulletproof defenses that are a lot cheaper than having to cast a combination of spells so as to counter a cantrip.</p><p></p><p></p><p></p><p></p><p></p><p>So? You are out of battle. You walk and detect... whats the big deal?</p><p></p><p></p><p></p><p>500xp.... really is N-O-T-H-I-N-G compared to the benefits. You know it, I know it, everybody knows it.</p><p></p><p></p><p></p><p></p><p>Remember what I said about casting plenty of spells, spending money, time and misc resources in order to defend yourself against a cantrip?</p><p></p><p></p><p></p><p></p><p></p><p>.........</p><p></p><p></p><p></p><p>??</p><p></p><p>Murders happen everyday. Its part of why life is a b***h. So?</p><p></p><p></p><p>I'd prefer a DM who has balanced illusions somehow, than a DM who will metagame on me on purpose because I use Detect Magic a lot.</p><p></p><p>Makes sense right?</p><p></p><p></p><p></p><p></p><p></p><p>lol... What kind of argument is that?</p><p></p><p>I have repeatedly mentioned that you get to throw the pebble ONLY AFTER YOU HAVE DETECTED AN ILLUSION WITH DETECT MAGIC. You don't throw pebbles at everything you come across.</p><p></p><p>+ you can poke it, touch it or throw some powder on it.... if you want to remain silent.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5721498, member: 6674931"] Its one to be able to find a way around a trap, and another thing to parade before traps. With Detect Magic this parade is highly possible. I don't get this[I] "defense is harder than offense in general"[/I]. It's actually the other way around. Offense is and should be harder. Brazil Vs Germany (soccer) in Brazil... means that Brazil has the advantage, and not the other way around. The defender is the one with the "bonus." Its harder to score a goal than to make sure you don't get a goal. And IMO it holds true in all aspects of the game as well... with some exceptions... such as this one (detect magic). This logic is beyond me. Just because dungeons are "naturally" expensive and, because of that you get to fill one with all sorts of expensive defensive mechanisms without some scenario to support the budget and reasons behind a dungeon's existence does not make a cantrip balanced in respect to that. Not so I'm afraid. Lets zoom out and see the big picture here. Country A invades Country B. If both countries are of the same power, Country A loses. It's as simple as that. In order to win in the offense you need this extra something. This stands true for everything in life. -War -Sports -Games -Diplomacy .... Adventurers in a dungeons bring expensive magical items, their wits, and put their lives in danger so as to achieve their goal. And this concept gets really cheesy if you can parade in a dungeon with detect magic. Not so easy as you describe it. Far from it actually. The assassin will only get rid if his "personal" aura. He will not get rid of the auras of all the magical items he certainly carries with him. You'll probably need a bunch of Magical Aura Spells or scrolls, one for every magical item you carry so as to have some CHANCES of not being detected by the cantrip... ...which brings us back to the point where I say that its too demanding to try and counter the cantrip... Exactly. Illusions are used in conjunction with real stuff, and they shouldn't rely on a bunch of other spells so as to be effective. Having to cast a minimum of three spells (one of which might be up to 6th level) so as to counter a cantrip is utterly pathetic. And again. Even with all those spells you just get better chances... it's not a bulletproof defense system... and we know that the game has plenty of bulletproof defenses that are a lot cheaper than having to cast a combination of spells so as to counter a cantrip. So? You are out of battle. You walk and detect... whats the big deal? 500xp.... really is N-O-T-H-I-N-G compared to the benefits. You know it, I know it, everybody knows it. Remember what I said about casting plenty of spells, spending money, time and misc resources in order to defend yourself against a cantrip? ......... ?? Murders happen everyday. Its part of why life is a b***h. So? I'd prefer a DM who has balanced illusions somehow, than a DM who will metagame on me on purpose because I use Detect Magic a lot. Makes sense right? lol... What kind of argument is that? I have repeatedly mentioned that you get to throw the pebble ONLY AFTER YOU HAVE DETECTED AN ILLUSION WITH DETECT MAGIC. You don't throw pebbles at everything you come across. + you can poke it, touch it or throw some powder on it.... if you want to remain silent. [/QUOTE]
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