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General Tabletop Discussion
*Pathfinder & Starfinder
How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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<blockquote data-quote="Shadow_Tickle" data-source="post: 5722274" data-attributes="member: 6683558"><p>I believe that the Detect Magic in Combat argument has been made in favour of it being unbroken. </p><p></p><p>For more long term illusions though let's consider two scenarios:</p><p></p><p>1) Illusion Spell on a Person: Let's say your in a high level strategy meeting of your country / church etc. You decide to cast detect magic and everyone lights up like a christmas tree. (They all have magical items, some even multiple.) Let's say you concentrate for a bit and you find out that one person has the aura of Illusion Magic on them. DISPEL MAGIC away. Oops...you just dispelled the illusion hiding the big ZIT on the Baron's face. He is very displeased or you just revealed the King's secret bodyguard to all and sundry. Another possibility is that you just revealed that your friend/mentor is actually a half-elf in an elven hating nation and you've just hampered the one man who might make your case to the rulers or you had to take a third look to realise that the general now has brown eyes instead of grey because he was a bit vain and liked that colour more (a fact that is well known among his friends/society) </p><p></p><p>As you said, there are lots of reasons to use illusion magic, revealing it's presence does not mean anything major over all.</p><p></p><p>2) In a building or dungeon, One thing I am puzzled with is that you said time is generally not an issue in your dungeons. Well then if time is not an issue then going very very slowly and carefully over every inch of a dungeon/building will get you through almost as well as detect magic. If time is an issue then detect magic is going to run out or be unfeasible for a fair bit of the time. (If your High-level enough to have permanent detect magic then your also high enough level for permanent versions of aura-concealing spells.)</p></blockquote><p></p>
[QUOTE="Shadow_Tickle, post: 5722274, member: 6683558"] I believe that the Detect Magic in Combat argument has been made in favour of it being unbroken. For more long term illusions though let's consider two scenarios: 1) Illusion Spell on a Person: Let's say your in a high level strategy meeting of your country / church etc. You decide to cast detect magic and everyone lights up like a christmas tree. (They all have magical items, some even multiple.) Let's say you concentrate for a bit and you find out that one person has the aura of Illusion Magic on them. DISPEL MAGIC away. Oops...you just dispelled the illusion hiding the big ZIT on the Baron's face. He is very displeased or you just revealed the King's secret bodyguard to all and sundry. Another possibility is that you just revealed that your friend/mentor is actually a half-elf in an elven hating nation and you've just hampered the one man who might make your case to the rulers or you had to take a third look to realise that the general now has brown eyes instead of grey because he was a bit vain and liked that colour more (a fact that is well known among his friends/society) As you said, there are lots of reasons to use illusion magic, revealing it's presence does not mean anything major over all. 2) In a building or dungeon, One thing I am puzzled with is that you said time is generally not an issue in your dungeons. Well then if time is not an issue then going very very slowly and carefully over every inch of a dungeon/building will get you through almost as well as detect magic. If time is an issue then detect magic is going to run out or be unfeasible for a fair bit of the time. (If your High-level enough to have permanent detect magic then your also high enough level for permanent versions of aura-concealing spells.) [/QUOTE]
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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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