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RPG Evolution: How a RPG Changed the Star Wars Universe
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<blockquote data-quote="talien" data-source="post: 7705670" data-attributes="member: 3285"><p>The unstoppable franchise that is <em>Star Wars</em> is back in the headlines thanks to the <a href="https://www.patreon.com/posts/star-wars-rogue-7513883" target="_blank">blockbuster success of </a><em><a href="https://www.patreon.com/posts/star-wars-rogue-7513883" target="_blank">Rogue One</a>, </em>a film that delves into the sci-fi epic's detailed backstory. It's easy to forget that when Disney acquired the <em>Star Wars </em>license and redefined what was canon, the company declared that the tabletop role-playing game was an integral part of defining the universe.</p><p></p><p style="text-align: center">[ATTACH=full]263849[/ATTACH]</p><h3><strong>The Legacy of the Star Wars RPG</strong></h3><p>When Disney took over the <em>Star Wars</em> license from George Lucas, fans were curious as to what would be considered canon. Right out of the gate, Disney made it clear that <a href="http://www.starwars.com/news/the-legendary-star-wars-expanded-universe-turns-a-new-page" target="_blank">the role-playing game was part of the official universe</a>:</p><p></p><p>How did a tabletop role-playing game come to define one of the most beloved franchises in sci-fi history? To understand that, we have to understand the state of <em>Star Wars </em>in the 1980s.</p><h3>"<strong>Star Wars Was Dead"</strong></h3><p>Rob Wieland explains the state of the franchise in the late 80s on <a href="http://geekandsundry.com/how-the-star-wars-rpg-influenced-star-wars-canon/" target="_blank">Geek & Sundry</a>:</p><p></p><p>Shannon Appelcline picks up the thread in <a href="http://amzn.to/2ieN379" target="_blank"><em>Designers & Dragons - the 80s</em></a>:</p><p></p><p>Chris Baker <a href="http://www.glixel.com/news/how-a-dd-style-rpg-brought-star-wars-back-from-the-dead-w457301http://" target="_blank">explains on Glixel</a> how West End Games picked up the license:</p><p></p><p>Costikyan left West End Games in 1987 before the game was ready for release, which is when Bill Slavicsek entered the picture. Slavicsek created the <em>Star Wars Sourcebook, </em>which would flesh out everything from how <em>Star Wars' </em>technology worked to the various creatures and aliens populating the galaxy. It didn't hurt that Slavicsek was a huge fan, having watched the movies nearly 40 times:</p><p></p><p>Fortunately, Lucasfilm didn't have strong opinions about the universe at the time -- a level of freedom unthinkable today with a popular franchise:</p><p></p><p>It was the role-playing game that came up with names for ithorians (originally known as "Hammerheads") and twi'leks. Slavicsek didn't know it then, but he was creating a setting bible for all of <em>Star Wars.</em></p><h3><strong>The Word of God</strong></h3><p>Creating a role-playing game requires enough tools so that the game master can adapt on the fly, which means systemizing the universe in a way similar to setting bibles for television and movies. <em>The Game Narrative Toolbox </em>explains the <a href="http://amzn.to/2hYCwwb" target="_blank">importance of these bibles</a>:</p><p></p><p>Of particular import is the possibility of transmedia spinoffs, which was not as common in the 80s as it is today. The importance of a game bible would be <a href="http://www.glixel.com/news/how-a-dd-style-rpg-brought-star-wars-back-from-the-dead-w457301" target="_blank">a turning point</a> for <em>Star Wars </em>when Timothy Zahn wrote <em>Heir to the Empire, </em>which picked up where <em>Return of the Jedi </em>left off:</p><p></p><p>Zahn later said in an interview, as quoted in <em>Designers & Dragons - the 80s</em>:</p><p></p><p><a href="http://geekandsundry.com/how-the-star-wars-rpg-influenced-star-wars-canon/http://" target="_blank">Things progressed from there</a>:</p><p></p><p>The impact of West End Games' work reverberates even in other role-playing games:</p><p></p><h3><strong>Going Rogue</strong></h3><p>Which brings us back to the fateful decision when Disney decided what was canon in the new universe. It turns out the Story Group that oversees <em>Star Wars </em>canon includes Pablo Hidalgo,<a href="https://index.rpg.net/display-search.phtml?key=contributor&value=Pablo%2BHidalgo&sort=system,systemversion" target="_blank"> who wrote several sourcebooks for West End Games</a> before <a href="http://www.imdb.com/name/nm1924528/" target="_blank">joining Lucasfilm</a>. The influence of the tabletop role-playing game continues even today, and it echoes in the plot of <em>Rogue One. </em>As Matt Burnett, writer for Cartoon Network's <em>Steven Universe, </em><a href="https://webcache.googleusercontent.com/search?q=cache:4VSz4ehN4Y0J:https://twitter.com/mcburnett/status/754019077572534272+&cd=7&hl=en&ct=clnk&gl=ushttp://" target="_blank">put it on Twitter:</a></p><p></p><p>Gamers everywhere can take comfort in knowing that the <em>Star Wars </em>we know today is a descendant of the efforts of tabletop game designers.</p></blockquote><p></p>
[QUOTE="talien, post: 7705670, member: 3285"] The unstoppable franchise that is [I]Star Wars[/I] is back in the headlines thanks to the [URL='https://www.patreon.com/posts/star-wars-rogue-7513883']blockbuster success of [/URL][I][URL='https://www.patreon.com/posts/star-wars-rogue-7513883']Rogue One[/URL], [/I]a film that delves into the sci-fi epic's detailed backstory. It's easy to forget that when Disney acquired the [I]Star Wars [/I]license and redefined what was canon, the company declared that the tabletop role-playing game was an integral part of defining the universe. [CENTER][ATTACH type="full" alt="sww01_both-books.png"]263849[/ATTACH][/CENTER] [HEADING=2][B]The Legacy of the Star Wars RPG[/B][/HEADING] When Disney took over the [I]Star Wars[/I] license from George Lucas, fans were curious as to what would be considered canon. Right out of the gate, Disney made it clear that [URL='http://www.starwars.com/news/the-legendary-star-wars-expanded-universe-turns-a-new-page']the role-playing game was part of the official universe[/URL]: How did a tabletop role-playing game come to define one of the most beloved franchises in sci-fi history? To understand that, we have to understand the state of [I]Star Wars [/I]in the 1980s. [HEADING=2]"[B]Star Wars Was Dead"[/B][/HEADING] Rob Wieland explains the state of the franchise in the late 80s on [URL='http://geekandsundry.com/how-the-star-wars-rpg-influenced-star-wars-canon/']Geek & Sundry[/URL]: Shannon Appelcline picks up the thread in [URL='http://amzn.to/2ieN379'][I]Designers & Dragons - the 80s[/I][/URL]: Chris Baker [URL='http://www.glixel.com/news/how-a-dd-style-rpg-brought-star-wars-back-from-the-dead-w457301http://']explains on Glixel[/URL] how West End Games picked up the license: Costikyan left West End Games in 1987 before the game was ready for release, which is when Bill Slavicsek entered the picture. Slavicsek created the [I]Star Wars Sourcebook, [/I]which would flesh out everything from how [I]Star Wars' [/I]technology worked to the various creatures and aliens populating the galaxy. It didn't hurt that Slavicsek was a huge fan, having watched the movies nearly 40 times: Fortunately, Lucasfilm didn't have strong opinions about the universe at the time -- a level of freedom unthinkable today with a popular franchise: It was the role-playing game that came up with names for ithorians (originally known as "Hammerheads") and twi'leks. Slavicsek didn't know it then, but he was creating a setting bible for all of [I]Star Wars.[/I] [HEADING=2][B]The Word of God[/B][/HEADING] Creating a role-playing game requires enough tools so that the game master can adapt on the fly, which means systemizing the universe in a way similar to setting bibles for television and movies. [I]The Game Narrative Toolbox [/I]explains the [URL='http://amzn.to/2hYCwwb']importance of these bibles[/URL]: Of particular import is the possibility of transmedia spinoffs, which was not as common in the 80s as it is today. The importance of a game bible would be [URL='http://www.glixel.com/news/how-a-dd-style-rpg-brought-star-wars-back-from-the-dead-w457301']a turning point[/URL] for [I]Star Wars [/I]when Timothy Zahn wrote [I]Heir to the Empire, [/I]which picked up where [I]Return of the Jedi [/I]left off: Zahn later said in an interview, as quoted in [I]Designers & Dragons - the 80s[/I]: [URL='http://geekandsundry.com/how-the-star-wars-rpg-influenced-star-wars-canon/http://']Things progressed from there[/URL]: The impact of West End Games' work reverberates even in other role-playing games: [HEADING=2][B]Going Rogue[/B][/HEADING] Which brings us back to the fateful decision when Disney decided what was canon in the new universe. It turns out the Story Group that oversees [I]Star Wars [/I]canon includes Pablo Hidalgo,[URL='https://index.rpg.net/display-search.phtml?key=contributor&value=Pablo%2BHidalgo&sort=system,systemversion'] who wrote several sourcebooks for West End Games[/URL] before [URL='http://www.imdb.com/name/nm1924528/']joining Lucasfilm[/URL]. The influence of the tabletop role-playing game continues even today, and it echoes in the plot of [I]Rogue One. [/I]As Matt Burnett, writer for Cartoon Network's [I]Steven Universe, [/I][URL='https://webcache.googleusercontent.com/search?q=cache:4VSz4ehN4Y0J:https://twitter.com/mcburnett/status/754019077572534272+&cd=7&hl=en&ct=clnk&gl=ushttp://']put it on Twitter:[/URL] Gamers everywhere can take comfort in knowing that the [I]Star Wars [/I]we know today is a descendant of the efforts of tabletop game designers. [/QUOTE]
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