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How about a fighter-based Kensei with 1 weapon?
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<blockquote data-quote="thethain" data-source="post: 7113731" data-attributes="member: 6874561"><p>Strike 1 - Doesn't follow standard archetype features.</p><p>Besides simply making it easier on everyone involved, dismissing the standards created with archetypes is a giant red flag signaling "I am not going to be able to list all my fancy abilities in the restraints of an archetype". Which is a good hint that it will not be balanced.</p><p></p><p>Strike 2 - Non-standard characters in abilities.</p><p>If no combination of the 26 standard english letter can create the phonetic sound you are hoping for, only about 1/100 players will be able to. Abilities can be given an eastern flavor in playing without making arbitrarily uncommon words as their descriptions. (Also embued isn't a thing.)</p><p></p><p>Strike 3 - Very obviously broken mechanics</p><p>Wait.. so if I choose a ranged weapon.. at level 2 with a 16 dex score I will have +9 to hit? At level 10 with 18 dex I will have +14 to hit? So I have a better chance to hit with the -5 penalty from sharpshooter than a regular fighter does making a standard attack with a sword?</p><p>No. </p><p>That not enough? At level 15 you get a repeating +3 to hit, bringing the attack bonus up to.. 5 (prof) +5 (double Prof) +5 (Dex) +2 (archery) +2 (living Weapon) + 3 (zero)= +17 to hit. So you could hit an Ancient Red Dragon on a roll of 5, against normal enemies you will basically only miss on 1s.</p><p></p><p>Wait, I double my proficiency bonus for initiative? But it doesn't even apply normally.. shouldn't that have maybe ramped up with just 1x to start with?</p><p></p><p>Also you just made the 2 fighter dip even more absurd. Oh for 2 levels I get Action Surge, Second Wind, a fighting style AND 2x prof on my attacks AND my initiative (?)! Hello practically mandatory dip for assassins!</p><p></p><p>The class is so designed to exploit the GWM/Sharpshooter Feat that you had to make a special mention of them in the class, as well as include them automatically.</p><p></p><p></p><p></p><p></p><p></p><p>I guess I want to know if <strong>YOU</strong> thought this was equivalent to say a Battlemaster fighter? Being limited to 1 weapon doesn't really matter if you are automatically guaranteed to have access to an increasingly powerful magical version of the weapon.</p></blockquote><p></p>
[QUOTE="thethain, post: 7113731, member: 6874561"] Strike 1 - Doesn't follow standard archetype features. Besides simply making it easier on everyone involved, dismissing the standards created with archetypes is a giant red flag signaling "I am not going to be able to list all my fancy abilities in the restraints of an archetype". Which is a good hint that it will not be balanced. Strike 2 - Non-standard characters in abilities. If no combination of the 26 standard english letter can create the phonetic sound you are hoping for, only about 1/100 players will be able to. Abilities can be given an eastern flavor in playing without making arbitrarily uncommon words as their descriptions. (Also embued isn't a thing.) Strike 3 - Very obviously broken mechanics Wait.. so if I choose a ranged weapon.. at level 2 with a 16 dex score I will have +9 to hit? At level 10 with 18 dex I will have +14 to hit? So I have a better chance to hit with the -5 penalty from sharpshooter than a regular fighter does making a standard attack with a sword? No. That not enough? At level 15 you get a repeating +3 to hit, bringing the attack bonus up to.. 5 (prof) +5 (double Prof) +5 (Dex) +2 (archery) +2 (living Weapon) + 3 (zero)= +17 to hit. So you could hit an Ancient Red Dragon on a roll of 5, against normal enemies you will basically only miss on 1s. Wait, I double my proficiency bonus for initiative? But it doesn't even apply normally.. shouldn't that have maybe ramped up with just 1x to start with? Also you just made the 2 fighter dip even more absurd. Oh for 2 levels I get Action Surge, Second Wind, a fighting style AND 2x prof on my attacks AND my initiative (?)! Hello practically mandatory dip for assassins! The class is so designed to exploit the GWM/Sharpshooter Feat that you had to make a special mention of them in the class, as well as include them automatically. I guess I want to know if [B]YOU[/B] thought this was equivalent to say a Battlemaster fighter? Being limited to 1 weapon doesn't really matter if you are automatically guaranteed to have access to an increasingly powerful magical version of the weapon. [/QUOTE]
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How about a fighter-based Kensei with 1 weapon?
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