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How about a fighter-based Kensei with 1 weapon?
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<blockquote data-quote="Elon Tusk" data-source="post: 7114140" data-attributes="member: 6875235"><p>The reason I changed from the standard archetype and had it start at 1st level was because of the single-weapon focus (and I used the original Oriental Adventures kensei as a starting point). I thought the flavor of the class would warrant that this character wouldn't bother with other types of weapons - he's a true specialist. If I waited until 3rd level, then this flavor gets muddied, but I did see it as a fighter-base so didn't think it needed to be a brand new class.</p><p></p><p>I think I need to add that this, like UA material, is not balanced with multi-classing. My groups don't use multi-classing. I should probably make that explicit in the design.</p><p></p><p>Obviously this class is meant to be a glass cannon - the single weapon weapon is definitely more powerful than other weapons of its type, but in focusing on this weapon the kensei gives up utility: he is basically either melee or ranged, he is limited to one type of damage, he doesn't use a shield, he doesn't use heavy armor, he won't use a weapon (magical or not) not of his weapon type, etc. That's also why he gets an additional feature at 1st and 2nd levels.</p><p>Otherwise, as a fighter, he'd have two levels with drawbacks with no additional benefits.</p><p></p><p>Here is an update with some re-working based on the helpful suggestions above:</p><p>- restricted from multi-classing</p><p>- removed attack bonus at level 2</p><p>- changed "double proficiency bonus" to "add proficiency bonus" for initiative at level 2</p><p>- removed the critical hit bonus at level 9</p><p>- removed the disarm ability at level 10</p><p>- removed GWM/SS feature from level 13</p><p>- substituted Indomitable (at standard fighter levels) for existing features </p><p> </p><p>[ATTACH]84245[/ATTACH]</p><p>[ATTACH]84246[/ATTACH]</p></blockquote><p></p>
[QUOTE="Elon Tusk, post: 7114140, member: 6875235"] The reason I changed from the standard archetype and had it start at 1st level was because of the single-weapon focus (and I used the original Oriental Adventures kensei as a starting point). I thought the flavor of the class would warrant that this character wouldn't bother with other types of weapons - he's a true specialist. If I waited until 3rd level, then this flavor gets muddied, but I did see it as a fighter-base so didn't think it needed to be a brand new class. I think I need to add that this, like UA material, is not balanced with multi-classing. My groups don't use multi-classing. I should probably make that explicit in the design. Obviously this class is meant to be a glass cannon - the single weapon weapon is definitely more powerful than other weapons of its type, but in focusing on this weapon the kensei gives up utility: he is basically either melee or ranged, he is limited to one type of damage, he doesn't use a shield, he doesn't use heavy armor, he won't use a weapon (magical or not) not of his weapon type, etc. That's also why he gets an additional feature at 1st and 2nd levels. Otherwise, as a fighter, he'd have two levels with drawbacks with no additional benefits. Here is an update with some re-working based on the helpful suggestions above: - restricted from multi-classing - removed attack bonus at level 2 - changed "double proficiency bonus" to "add proficiency bonus" for initiative at level 2 - removed the critical hit bonus at level 9 - removed the disarm ability at level 10 - removed GWM/SS feature from level 13 - substituted Indomitable (at standard fighter levels) for existing features [ATTACH=CONFIG]84245._xfImport[/ATTACH] [ATTACH=CONFIG]84246._xfImport[/ATTACH] [/QUOTE]
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How about a fighter-based Kensei with 1 weapon?
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