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How about a fighter-based Kensei with 1 weapon?
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<blockquote data-quote="the Jester" data-source="post: 7116661" data-attributes="member: 1210"><p>Forgive me; this is harsh, but my honest assessment.</p><p></p><p>This is completely unbalanced compared to other fighter paths, and doesn't actually use the fighter as anything more than a chassis to graft MOAR POWER onto. If it ain't a fighter, don't use the fighter. You're breaking away from one of the great strengths of the 5e design (class and subclass) for no actual benefit I can determine, other than that it makes your class super badass. And that's only a benefit to your class, not to your game. </p><p></p><p>"But he only gets a single weapon!" is a fundamentally meaningless restriction. Flaw systems (which this is akin to) are inherently super-ultra-exploitable unless they are very well thought out. In this case, consider- why not take a bow and then just never get into melee? Or take a weapon you can use in melee or at range (e.g. hand axe) and then dual wield? There is no real drawback to this "drawback". </p><p></p><p>You've also given some benchmark abilities from other fighter subclasses (specifically, expanded crit range) to this guy, who is already overpowered without it. </p><p></p><p>There are also damn good reasons why 5e has shied away from single-weapon builds. Historically, they're problematic, because all your oomph is tied to that one weapon. What if this guy loses his only weapon before 10th level? And putting the 10th level ability that means your weapon can't be broken or whatever is just a way to make sure that what might arguably be one of this class' only balancing points go away completely. </p><p></p><p>The other arguable balance point is the no armor proficiency- which is pretty easy to get around with feats, or with training (if the DM allows armor proficiency to be earned via training), or magic items, or a friendly spellcaster. And if you DON'T get around it, you're not able to do your job in combat. </p><p></p><p>The maximum damage thing- starting at first level, no less!- is also pretty overpowered, in my opinion. You're essentially giving a great weapon fighter maximum damage on every hit until 5th level. Holy crap. </p><p></p><p>Sorry, dude, mechanically speaking, this is a hot mess.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7116661, member: 1210"] Forgive me; this is harsh, but my honest assessment. This is completely unbalanced compared to other fighter paths, and doesn't actually use the fighter as anything more than a chassis to graft MOAR POWER onto. If it ain't a fighter, don't use the fighter. You're breaking away from one of the great strengths of the 5e design (class and subclass) for no actual benefit I can determine, other than that it makes your class super badass. And that's only a benefit to your class, not to your game. "But he only gets a single weapon!" is a fundamentally meaningless restriction. Flaw systems (which this is akin to) are inherently super-ultra-exploitable unless they are very well thought out. In this case, consider- why not take a bow and then just never get into melee? Or take a weapon you can use in melee or at range (e.g. hand axe) and then dual wield? There is no real drawback to this "drawback". You've also given some benchmark abilities from other fighter subclasses (specifically, expanded crit range) to this guy, who is already overpowered without it. There are also damn good reasons why 5e has shied away from single-weapon builds. Historically, they're problematic, because all your oomph is tied to that one weapon. What if this guy loses his only weapon before 10th level? And putting the 10th level ability that means your weapon can't be broken or whatever is just a way to make sure that what might arguably be one of this class' only balancing points go away completely. The other arguable balance point is the no armor proficiency- which is pretty easy to get around with feats, or with training (if the DM allows armor proficiency to be earned via training), or magic items, or a friendly spellcaster. And if you DON'T get around it, you're not able to do your job in combat. The maximum damage thing- starting at first level, no less!- is also pretty overpowered, in my opinion. You're essentially giving a great weapon fighter maximum damage on every hit until 5th level. Holy crap. Sorry, dude, mechanically speaking, this is a hot mess. [/QUOTE]
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How about a fighter-based Kensei with 1 weapon?
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