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Community
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How about a little love for AD&D 1E
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<blockquote data-quote="Blue Orange" data-source="post: 8955522" data-attributes="member: 7025997"><p><strong>Gastro-intestinal</strong> problems of chronic nature cause the loss of 1 point each of strength and constitution per occurrence until cured, severe attacks causing such loss permanently. Terminal cases require 1-12 weeks for fatality.</p><p></p><p>One of the things stressed in the original game of <strong>D&D</strong> was the importance of recording game time with respect to each and every player character in a campaign. In <strong>AD&D</strong> it is emphasized even more: YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.</p><p></p><p>A MONK AT 1ST LEVEL IS CAPABLE OF STUNNING OR KILLING ONLY AN OPPONENT OF MAN-SIZE (M) OR SMALLER. FOR PURPOSES OF THIS DETERMINATION, MAN-SIZE SHALL BE:</p><p>Maximum Height: 6’6’’</p><p>Maximum Weight: 300#</p><p>For each level above the lst, the monk will gain additional stunning/killing ability at the rate of 2 inches of height and 50 pounds of opponent</p><p>weight per level of experience gained.</p><p></p><p>Saving throws will NOT be aided by magic armor against: GAS POISON SPELLS WHICH DO NOT CAUSE PHYSICAL DAMAGE* petrification, polymorph, magic jar, charm. Saving throw rolls WILL receive an armor bonus against: ACID, EXCEPT WHEN IMMERSION OCCURS DISINTEGRATION FALLING DAMAGE FIRE, MAGICAL AND OTHERWISE SPELLS WHICH CAUSE PHYSICAL DAMAGE* Exception: Metallic armor will NOT add to saving throws versus electrical attacks, although nonmetallic armor will do so.</p><p></p><p>Lunacy: This violent and often homicidal state occurs whenever the moon is full, or nearly full. The afflicted character will generally behave as one in o maniacal state, with paranoid (q.v.), hallucinatory (q.v.), or homicidal (q.v.) tendencies. When the moon is absent or in its first or last quarters, the afflicted will be melancholiac. At other times, he or she will be relatively normal - perhaps a bit suspicious and irascible.</p><p></p><p>The Teeth of Dahlver-Nor: If any cleric wos more powerful than the renowned Dahlver-Nor, histories do not tell us. The gods themselves gave special powers to him, and these have passed on to others by means of the great relics of Dahlver-Nor, his teeth. Each of the Teeth has some power, and if one character manages to gain a full quarter, half, or all of them, other grand benefits accrue. In order to gain the power of one of these teeth, however, the character must place it into his or her mouth, where it will graft itself in the place of a like missing tooth. The teeth can never be removed once so emplaced. short of the demise of the possessor.</p><p></p><p>And, of course...</p><p>[SPOILER="NSFW (but if you're reading this topic you can guess)"]01-10 Slovenly trull 76-85 Expensive doxy</p><p>11-25 Brazen strumpet 86-90 Haughty courtesan</p><p>26-35 Cheap trollop 91-92 Aged madam</p><p>36-50 TypicaI streetwaIker 93-94 WeaIthy procuress</p><p>51 -65 Saucy tart 95-98 Sly pimp</p><p>66-75 Wanton wench 99-00 Rich panderer[/SPOILER]</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8955522, member: 7025997"] [B]Gastro-intestinal[/B] problems of chronic nature cause the loss of 1 point each of strength and constitution per occurrence until cured, severe attacks causing such loss permanently. Terminal cases require 1-12 weeks for fatality. One of the things stressed in the original game of [B]D&D[/B] was the importance of recording game time with respect to each and every player character in a campaign. In [B]AD&D[/B] it is emphasized even more: YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT. A MONK AT 1ST LEVEL IS CAPABLE OF STUNNING OR KILLING ONLY AN OPPONENT OF MAN-SIZE (M) OR SMALLER. FOR PURPOSES OF THIS DETERMINATION, MAN-SIZE SHALL BE: Maximum Height: 6’6’’ Maximum Weight: 300# For each level above the lst, the monk will gain additional stunning/killing ability at the rate of 2 inches of height and 50 pounds of opponent weight per level of experience gained. Saving throws will NOT be aided by magic armor against: GAS POISON SPELLS WHICH DO NOT CAUSE PHYSICAL DAMAGE* petrification, polymorph, magic jar, charm. Saving throw rolls WILL receive an armor bonus against: ACID, EXCEPT WHEN IMMERSION OCCURS DISINTEGRATION FALLING DAMAGE FIRE, MAGICAL AND OTHERWISE SPELLS WHICH CAUSE PHYSICAL DAMAGE* Exception: Metallic armor will NOT add to saving throws versus electrical attacks, although nonmetallic armor will do so. Lunacy: This violent and often homicidal state occurs whenever the moon is full, or nearly full. The afflicted character will generally behave as one in o maniacal state, with paranoid (q.v.), hallucinatory (q.v.), or homicidal (q.v.) tendencies. When the moon is absent or in its first or last quarters, the afflicted will be melancholiac. At other times, he or she will be relatively normal - perhaps a bit suspicious and irascible. The Teeth of Dahlver-Nor: If any cleric wos more powerful than the renowned Dahlver-Nor, histories do not tell us. The gods themselves gave special powers to him, and these have passed on to others by means of the great relics of Dahlver-Nor, his teeth. Each of the Teeth has some power, and if one character manages to gain a full quarter, half, or all of them, other grand benefits accrue. In order to gain the power of one of these teeth, however, the character must place it into his or her mouth, where it will graft itself in the place of a like missing tooth. The teeth can never be removed once so emplaced. short of the demise of the possessor. And, of course... [SPOILER="NSFW (but if you're reading this topic you can guess)"]01-10 Slovenly trull 76-85 Expensive doxy 11-25 Brazen strumpet 86-90 Haughty courtesan 26-35 Cheap trollop 91-92 Aged madam 36-50 TypicaI streetwaIker 93-94 WeaIthy procuress 51 -65 Saucy tart 95-98 Sly pimp 66-75 Wanton wench 99-00 Rich panderer[/SPOILER] [/QUOTE]
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