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D&D Older Editions
How about a little love for AD&D 1E
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<blockquote data-quote="fuindordm" data-source="post: 8957878" data-attributes="member: 5435"><p>I'm still a big fan of 1e even though I'm usually playing 5e, for many reasons:</p><ul> <li data-xf-list-type="ul">The books feel like they're describing a world with quirks, not a generic rule system this is supposed to model any fantasy story. Why is illusionist the only MU "specialty"? No one knows because almost no one understands the "theory" of magic! Why are psionic powers a death sentence for most PCs? Because you are dipping your toe into an ocean of power, and the native monsters are simply much better at it.</li> <li data-xf-list-type="ul">After your PC is created, there is very limited scope for min/maxing. "skill rolls" generally fall into 2 categories: difficult but optional (e.g. even with a failed Move Silently roll you can still achieve surprise) or highly reliable (climbing, disguise, druid lore). A more consistent skill system would be nice but is not really essential for the default scope of the game.</li> <li data-xf-list-type="ul">The different classes support significantly different ways of approaching the game and resolving challenges--they are not just frameworks for spamming basic attacks dressed up in different ribbons and character art.</li> <li data-xf-list-type="ul">The emphasis on exploration, tactics, and combat avoidance. </li> </ul><p>On the other hand, I have mixed feelings about the rule evolutions proposed in Unearthed Arcana and later books. I often spend time theorycrafting a houseruled version of 1e when I should be working on my 5e campaign.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 8957878, member: 5435"] I'm still a big fan of 1e even though I'm usually playing 5e, for many reasons: [LIST] [*]The books feel like they're describing a world with quirks, not a generic rule system this is supposed to model any fantasy story. Why is illusionist the only MU "specialty"? No one knows because almost no one understands the "theory" of magic! Why are psionic powers a death sentence for most PCs? Because you are dipping your toe into an ocean of power, and the native monsters are simply much better at it. [*]After your PC is created, there is very limited scope for min/maxing. "skill rolls" generally fall into 2 categories: difficult but optional (e.g. even with a failed Move Silently roll you can still achieve surprise) or highly reliable (climbing, disguise, druid lore). A more consistent skill system would be nice but is not really essential for the default scope of the game. [*]The different classes support significantly different ways of approaching the game and resolving challenges--they are not just frameworks for spamming basic attacks dressed up in different ribbons and character art. [*]The emphasis on exploration, tactics, and combat avoidance. [/LIST] On the other hand, I have mixed feelings about the rule evolutions proposed in Unearthed Arcana and later books. I often spend time theorycrafting a houseruled version of 1e when I should be working on my 5e campaign. [/QUOTE]
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How about a little love for AD&D 1E
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