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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How about a little love for AD&D 1E
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<blockquote data-quote="Voadam" data-source="post: 8960114" data-attributes="member: 2209"><p>AD&D nonweapon proficiencies used roll under and it is an easy to implement and apply system in a D&D game.</p><p></p><p>Nevertheless I particularly came to not care for roll-under as a resolution mechanic. It adds to the reverse AD&D bell curve effect for stats where really high ones are super useful and the stat generation method and luck of the roll are both huge impacts on the character's mechanical competency.</p><p></p><p>It means that B/X type 3d6 in order characters will fail about half the time while Unearthed Arcana human rolls will often have a lot of things that succeed almost no matter what even with the typical adjustments of +/- 1 to 4. It also means that mechanically it pays off to have the characters with the best stats for the job do the job such as sweet talking someone as the difference between a 9 charisma and a 15 are substantial in roll under.</p><p></p><p>I came to want targets closer to a specific task modified a bit by stats rather than targets of straight stat. So I favor the core of the 5e system a bit, particularly with advantage for teaming up on a skill leading to more teamwork and less soloing.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8960114, member: 2209"] AD&D nonweapon proficiencies used roll under and it is an easy to implement and apply system in a D&D game. Nevertheless I particularly came to not care for roll-under as a resolution mechanic. It adds to the reverse AD&D bell curve effect for stats where really high ones are super useful and the stat generation method and luck of the roll are both huge impacts on the character's mechanical competency. It means that B/X type 3d6 in order characters will fail about half the time while Unearthed Arcana human rolls will often have a lot of things that succeed almost no matter what even with the typical adjustments of +/- 1 to 4. It also means that mechanically it pays off to have the characters with the best stats for the job do the job such as sweet talking someone as the difference between a 9 charisma and a 15 are substantial in roll under. I came to want targets closer to a specific task modified a bit by stats rather than targets of straight stat. So I favor the core of the 5e system a bit, particularly with advantage for teaming up on a skill leading to more teamwork and less soloing. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
How about a little love for AD&D 1E
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