Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How about a little love for AD&D 1E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8960680" data-attributes="member: 2209"><p>For me when 3e came out I had been DMing AD&D for more than a decade, I had tons of material for it, worked material from other games into my AD&D, was comfortable with it, enjoyed it, and expected to play it for the rest of my life, occasionally incorporating some stuff from other games into my AD&D ones.</p><p></p><p>Nevertheless I still had issues with AD&D.</p><p></p><p>3e surprised me in addressing a number of my issues with AD&D with innovations I liked, enough to try it out then to switch.</p><p></p><p>1 Having an explicit design goal of all classes being balanced for combat.</p><p></p><p>2 All classes being designed to be balanced against each other each level for combat.</p><p></p><p>3 Universal xp chart so the party can remain equal.</p><p></p><p>4 Universal xp chart so xp tracking can be dropped and go with group milestone levelling</p><p></p><p>5 Races being designed to be balanced with each other.</p><p></p><p>6 No non human level or class choice limits.</p><p></p><p>7 No classes having level limits.</p><p></p><p>8 Stat bonuses working off a steady progression instead of a reverse bell curve.</p><p></p><p>9 Thief skills not being their own one off thing.</p><p></p><p>10 Thieves being designed for combat.</p><p></p><p>11 Level one hp being maxxed out so that one shot death was less of an issue.</p><p></p><p>12 Energy drain changes.</p><p></p><p>13 Changing save or die poison effects to stat damage.</p><p></p><p>14 Cantrips as an option for low level magic-users to do more than one spell (and to do more than the 1e UA super minor effects).</p><p></p><p>15 Monster templates.</p><p></p><p>16 Ascending AC.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8960680, member: 2209"] For me when 3e came out I had been DMing AD&D for more than a decade, I had tons of material for it, worked material from other games into my AD&D, was comfortable with it, enjoyed it, and expected to play it for the rest of my life, occasionally incorporating some stuff from other games into my AD&D ones. Nevertheless I still had issues with AD&D. 3e surprised me in addressing a number of my issues with AD&D with innovations I liked, enough to try it out then to switch. 1 Having an explicit design goal of all classes being balanced for combat. 2 All classes being designed to be balanced against each other each level for combat. 3 Universal xp chart so the party can remain equal. 4 Universal xp chart so xp tracking can be dropped and go with group milestone levelling 5 Races being designed to be balanced with each other. 6 No non human level or class choice limits. 7 No classes having level limits. 8 Stat bonuses working off a steady progression instead of a reverse bell curve. 9 Thief skills not being their own one off thing. 10 Thieves being designed for combat. 11 Level one hp being maxxed out so that one shot death was less of an issue. 12 Energy drain changes. 13 Changing save or die poison effects to stat damage. 14 Cantrips as an option for low level magic-users to do more than one spell (and to do more than the 1e UA super minor effects). 15 Monster templates. 16 Ascending AC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How about a little love for AD&D 1E
Top