Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
How about a little love for AD&D 1E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ilgatto" data-source="post: 8960851" data-attributes="member: 86051"><p>That got me thinking. </p><p></p><p>“Character builds”.</p><p></p><p>Another thing I like about 1E (less so 2E), is the simplicity of “building a character”. For me, the fun in the game is to actually pretend to be someone else and I always know that I’m getting close to what I want to achieve when I hear my character suddenly say things I would never have said myself – or do things that seem to come from somewhere else than my own mind. In one very early example, our group decided that it would be fun to go “rob a castle”, sort of heist style. So enter our low-level Thieves and, to cut a <em><strong>very</strong></em> long story shot, we ended up staying as guests of the merchant baron who lived in the castle and my Thief wooing one of his wives as part of the plan. Thief and wife ended up… getting along quite well and then, after some weeks, while returning from riding to hounds, our heroes found the castle ablaze. So we sped to the castle to save as much from the treasure vaults as we could until the DM described the blaze and I suddenly heard myself say, <em>completely out of the blue,</em> that I – the PC – was going to rescue my lady love from her burning tower. In fact, I suddenly felt waves of love for her overcome me – the player – and it was an extraordinary experience, fortunately the first of many to come.</p><p></p><p>So, typically, when I start a new character, I have decided to see if I can find out what it would be like to think like, say, a Paladin or an evil overlord, or what it would be like to be a Magic-User in a magical multiverse. </p><p>If I can come up with one or two basic principles for this character (e.g., he’s shy, she’s poor, he hates women, whatever) I roll some stats, fill out some spaces on a character sheet and start playing to see where the journey takes me. For that, I don’t want to think about career paths – in fact I very much like that I can use only a few basic principles as a guideline. Pockets need picking? Lemme at it. Undead need turning? Not for me. It frees me up to develop and think about the personality of my PC, to incorporate events in it, to wallow in it, and then to surprise myself again and again. It creates an actual person instead of a series of many, many stats to facilitate die-rolls. </p><p></p><p>For me, that is perhaps the most important thing a role-playing game can do. That is not to say that this isn’t possible in other games, editions, or rule sets, it’s just that, for me, 1E is the best tool for this.</p></blockquote><p></p>
[QUOTE="ilgatto, post: 8960851, member: 86051"] That got me thinking. “Character builds”. Another thing I like about 1E (less so 2E), is the simplicity of “building a character”. For me, the fun in the game is to actually pretend to be someone else and I always know that I’m getting close to what I want to achieve when I hear my character suddenly say things I would never have said myself – or do things that seem to come from somewhere else than my own mind. In one very early example, our group decided that it would be fun to go “rob a castle”, sort of heist style. So enter our low-level Thieves and, to cut a [I][B]very[/B][/I] long story shot, we ended up staying as guests of the merchant baron who lived in the castle and my Thief wooing one of his wives as part of the plan. Thief and wife ended up… getting along quite well and then, after some weeks, while returning from riding to hounds, our heroes found the castle ablaze. So we sped to the castle to save as much from the treasure vaults as we could until the DM described the blaze and I suddenly heard myself say, [I]completely out of the blue,[/I] that I – the PC – was going to rescue my lady love from her burning tower. In fact, I suddenly felt waves of love for her overcome me – the player – and it was an extraordinary experience, fortunately the first of many to come. So, typically, when I start a new character, I have decided to see if I can find out what it would be like to think like, say, a Paladin or an evil overlord, or what it would be like to be a Magic-User in a magical multiverse. If I can come up with one or two basic principles for this character (e.g., he’s shy, she’s poor, he hates women, whatever) I roll some stats, fill out some spaces on a character sheet and start playing to see where the journey takes me. For that, I don’t want to think about career paths – in fact I very much like that I can use only a few basic principles as a guideline. Pockets need picking? Lemme at it. Undead need turning? Not for me. It frees me up to develop and think about the personality of my PC, to incorporate events in it, to wallow in it, and then to surprise myself again and again. It creates an actual person instead of a series of many, many stats to facilitate die-rolls. For me, that is perhaps the most important thing a role-playing game can do. That is not to say that this isn’t possible in other games, editions, or rule sets, it’s just that, for me, 1E is the best tool for this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
How about a little love for AD&D 1E
Top