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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How about a little love for AD&D 1E
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<blockquote data-quote="Lanefan" data-source="post: 8961303" data-attributes="member: 29398"><p>Filling in rules that simply don't exist doesn't, to me, count as stepping outside of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Level draining works. Reincarnation works. Changing class without use of either doesn't work.</p><p></p><p>Ah - I thought you meant the F-T wanted to drop both classes and take up Clericism instead. I DMed a character once who tried to do just this: he was first an Assassin, then quickly had a change of heart and became a Thief (an easy switch); then met the love of his life - a Cleric PC run by another player - and at their wedding vowed to give up Thief and train as a Cleric to her deity. It was this sequence, in fact, that caused me to invent the <em>Renouncement</em> spell, as there was no mechanical way for him otherwise to drop the Thief class.</p><p></p><p>I have a hard ban on any character having more than two classes, explainable in the fiction by it being impossible to maintain the upkeep (e.g. study if a Mage, workouts if a Fighter, etc.) of more than two at once. That said, the rules for multiclassing in my game are the same for all species provided the species can be the class at all (a few species-class combinations don't exist).</p><p></p><p>Same here. Dual-classing as written was awful; long ago DMed one (maybe two?) characters who did it, then scrapped it entirely and let Humans multi like everyone else.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8961303, member: 29398"] Filling in rules that simply don't exist doesn't, to me, count as stepping outside of them. :) Level draining works. Reincarnation works. Changing class without use of either doesn't work. Ah - I thought you meant the F-T wanted to drop both classes and take up Clericism instead. I DMed a character once who tried to do just this: he was first an Assassin, then quickly had a change of heart and became a Thief (an easy switch); then met the love of his life - a Cleric PC run by another player - and at their wedding vowed to give up Thief and train as a Cleric to her deity. It was this sequence, in fact, that caused me to invent the [I]Renouncement[/I] spell, as there was no mechanical way for him otherwise to drop the Thief class. I have a hard ban on any character having more than two classes, explainable in the fiction by it being impossible to maintain the upkeep (e.g. study if a Mage, workouts if a Fighter, etc.) of more than two at once. That said, the rules for multiclassing in my game are the same for all species provided the species can be the class at all (a few species-class combinations don't exist). Same here. Dual-classing as written was awful; long ago DMed one (maybe two?) characters who did it, then scrapped it entirely and let Humans multi like everyone else. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How about a little love for AD&D 1E
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