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Community
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D&D Older Editions
How about a little love for AD&D 1E
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<blockquote data-quote="Voadam" data-source="post: 8961837" data-attributes="member: 2209"><p>The rules are quite a mess with multiple points of ambiguity (is it actually switching classes or its own thing or a modification of switching classes? When do you use bard weapon and armor restrictions and allowed weapons? How does the half-elf thing factor in?).</p><p></p><p>If I was to try to be faithful to the rules as written I think I would say you need to be the proper race and stats for a bard from the class entry and you are a bard from level 1 but you progress through pseudo fighter and thief levels a bit as if you were switching classes, but you must switch at some point within the specified level ranges as opposed to a human switching classes who has different ability requirements and choices for switching.</p><p></p><p>I am a fan of the original Strategic Review OD&D straight forward bard class which seems mechanically like a variant cleric with more weapons, less armor, magic-user spells, and bard specific powers instead of turning. When I ran a Pathfinder 1e group through a fey world thing and they all turned into 1e AD&D characters in the more primal but very arcane rules run reality of the 1e AD&D First World, that was what we used for the party bard and it worked great.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8961837, member: 2209"] The rules are quite a mess with multiple points of ambiguity (is it actually switching classes or its own thing or a modification of switching classes? When do you use bard weapon and armor restrictions and allowed weapons? How does the half-elf thing factor in?). If I was to try to be faithful to the rules as written I think I would say you need to be the proper race and stats for a bard from the class entry and you are a bard from level 1 but you progress through pseudo fighter and thief levels a bit as if you were switching classes, but you must switch at some point within the specified level ranges as opposed to a human switching classes who has different ability requirements and choices for switching. I am a fan of the original Strategic Review OD&D straight forward bard class which seems mechanically like a variant cleric with more weapons, less armor, magic-user spells, and bard specific powers instead of turning. When I ran a Pathfinder 1e group through a fey world thing and they all turned into 1e AD&D characters in the more primal but very arcane rules run reality of the 1e AD&D First World, that was what we used for the party bard and it worked great. [/QUOTE]
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How about a little love for AD&D 1E
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