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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How about a little love for AD&D 1E
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<blockquote data-quote="James Gasik" data-source="post: 8961921" data-attributes="member: 6877472"><p>It's unfortunate that Dual-Classing does require so much preparation. I watched a player Dual-Class a Fighter into a Wizard at an absurdly low level (I think it was like 2 or 3) to get a hit point buffer and weapon specialization in a staff. The result was sadly kind of lackluster, and they died fairly quickly.</p><p></p><p>I would hear Grognards go on at length about their 1e games when I was a lad about how they all Dual-Classed into Monks at high levels; I have no idea how effective this strategy would be, but I was pretty dubious even at the time.</p><p></p><p>The only truly successful Dual-Classed character I ever encountered was Jack. Jack (a riff on "Jack of All Trades") was a Dual-Classed Specialty Priest of Coyote (from Legends and Lore). Coyote gives his Priests all the abilities of Thieves up to level 10. At this point, Jack Dual-Classed into a Thief (!), and upon reaching level 11, successfully convinced the DM that all of his points spent on Thieving abilities should combine with his existing abilities (mostly academic because by this point he would have 95% in everything anyways...or so we thought).</p><p></p><p>He then produced the rules for wearing non-Thief armor in the Complete Guide to Thieves and astounded us all by wearing Full Plate and retaining stupidly high Thieving Abilities! Then, as if that wasn't enough, the DM put us on an older 1e adventure, and Jack came out of it with a Hat of Difference that he could use to become a Fighter!</p><p></p><p>At one point, Jack died and was reincarnated as an Elf, at which point he asked the DM if that meant he could now multiclass (the DM evaded this question by constantly saying "he was thinking about it"), and before his player left the game, he was seeking out an artifact from the Complete Book of Artifacts (I think it's called The Black Heart) which, when possessed, grants you all the abilities of a Necromancer, or, barring that, another Hat of Difference.</p><p></p><p>Jack was also a master of disguise (I think he owned a Robe of Blending as well) so he would constantly join (or rejoin, after his shenanigans got him punted out) adventuring parties claiming to be a completely different character! I mean, we all figured it was Jack, but "proving" that fact was an amusing pastime in of itself. The most epic time was when we found a Girdle of Masculinity/Femininity and he put it on for the lulz, allowing him/her to take on an entirely new persona!</p><p></p><p>Total rules mess of a character, to be sure; somewhere in that mess I think Jack had a Kit, but I'll be danged if I know what it was.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8961921, member: 6877472"] It's unfortunate that Dual-Classing does require so much preparation. I watched a player Dual-Class a Fighter into a Wizard at an absurdly low level (I think it was like 2 or 3) to get a hit point buffer and weapon specialization in a staff. The result was sadly kind of lackluster, and they died fairly quickly. I would hear Grognards go on at length about their 1e games when I was a lad about how they all Dual-Classed into Monks at high levels; I have no idea how effective this strategy would be, but I was pretty dubious even at the time. The only truly successful Dual-Classed character I ever encountered was Jack. Jack (a riff on "Jack of All Trades") was a Dual-Classed Specialty Priest of Coyote (from Legends and Lore). Coyote gives his Priests all the abilities of Thieves up to level 10. At this point, Jack Dual-Classed into a Thief (!), and upon reaching level 11, successfully convinced the DM that all of his points spent on Thieving abilities should combine with his existing abilities (mostly academic because by this point he would have 95% in everything anyways...or so we thought). He then produced the rules for wearing non-Thief armor in the Complete Guide to Thieves and astounded us all by wearing Full Plate and retaining stupidly high Thieving Abilities! Then, as if that wasn't enough, the DM put us on an older 1e adventure, and Jack came out of it with a Hat of Difference that he could use to become a Fighter! At one point, Jack died and was reincarnated as an Elf, at which point he asked the DM if that meant he could now multiclass (the DM evaded this question by constantly saying "he was thinking about it"), and before his player left the game, he was seeking out an artifact from the Complete Book of Artifacts (I think it's called The Black Heart) which, when possessed, grants you all the abilities of a Necromancer, or, barring that, another Hat of Difference. Jack was also a master of disguise (I think he owned a Robe of Blending as well) so he would constantly join (or rejoin, after his shenanigans got him punted out) adventuring parties claiming to be a completely different character! I mean, we all figured it was Jack, but "proving" that fact was an amusing pastime in of itself. The most epic time was when we found a Girdle of Masculinity/Femininity and he put it on for the lulz, allowing him/her to take on an entirely new persona! Total rules mess of a character, to be sure; somewhere in that mess I think Jack had a Kit, but I'll be danged if I know what it was. [/QUOTE]
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