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Community
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D&D Older Editions
How about a little love for AD&D 1E
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<blockquote data-quote="overgeeked" data-source="post: 8990994" data-attributes="member: 86653"><p>The rules shift between 1E and 2E was not that drastic. There's a recent thread by Snarf about the transition between them and it touches on the various differences.</p><p></p><p>It wasn't the rules that made AD&D magic. It was the players, the play culture, the newness of the game, and everyone's willingness to simply go with the flow and not argue about every little thing. If the DM said so, that was that. Just play. If the DM makes a call you don't like, talk to them after the game. If they won't budge and you're adamant, then walk. This is very prevalent in the OSR. The DM's in charge. Don't panic over the rules being treated as guidelines and just have fun. </p><p></p><p>The player culture at the end of AD&D leading into 2E, and definitely with 3E and 4E was one of the rules in the book as holy writ and they shall be obeyed. Period. There's a lot of RPG theory, playstyle differences, and random other digital ink that has be spilled on the topic. But recapturing that magic is fairly easy and mostly comes down this: relax, have fun, and the DM's in charge.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8990994, member: 86653"] The rules shift between 1E and 2E was not that drastic. There's a recent thread by Snarf about the transition between them and it touches on the various differences. It wasn't the rules that made AD&D magic. It was the players, the play culture, the newness of the game, and everyone's willingness to simply go with the flow and not argue about every little thing. If the DM said so, that was that. Just play. If the DM makes a call you don't like, talk to them after the game. If they won't budge and you're adamant, then walk. This is very prevalent in the OSR. The DM's in charge. Don't panic over the rules being treated as guidelines and just have fun. The player culture at the end of AD&D leading into 2E, and definitely with 3E and 4E was one of the rules in the book as holy writ and they shall be obeyed. Period. There's a lot of RPG theory, playstyle differences, and random other digital ink that has be spilled on the topic. But recapturing that magic is fairly easy and mostly comes down this: relax, have fun, and the DM's in charge. [/QUOTE]
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How about a little love for AD&D 1E
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