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<blockquote data-quote="Urlithani" data-source="post: 5644266" data-attributes="member: 56125"><p>Games are pretty expensive these days. You would need over 10m to make a multiplatform game. You'd need to spend a bit more to advertise also. However, you could make a smartphone/indie steam game for very cheap; Sell it for $5 or less and make your money through volume. Minimal investment and tons of exposure via Steam and phone platforms.</p><p></p><p>Lastly, IMO, it needs to be turn based. The last RPG that was turn based was Temple of Elemental Evil. Live action RPG's are a dime a dozen; even with the pause feature, it's not the same. Make it a Dungeons of Dredmore style with a small party. As soon as an encounter happens, everyone rolls initiative and all the monsters/characters take their turn in order every round just like you were at the table. Make all the Iconics pre-generated characters to play. Take the same Dungeons of Dredmore concept but with a party of 4 to 6 and sell it for $5, and people will know the name Pathfinder. If it's a success, sell expansions for $5 with more abilities, feats, spells, and classes. Each expansion will add more iconics from APG and the Ultimate books.</p><p></p><p>Dungeons of Dredmore for reference: <a href="http://store.steampowered.com/app/98800/" target="_blank">Dungeons of Dredmor on Steam</a></p><p>It's a rogue/nethack style game with graphics.</p></blockquote><p></p>
[QUOTE="Urlithani, post: 5644266, member: 56125"] Games are pretty expensive these days. You would need over 10m to make a multiplatform game. You'd need to spend a bit more to advertise also. However, you could make a smartphone/indie steam game for very cheap; Sell it for $5 or less and make your money through volume. Minimal investment and tons of exposure via Steam and phone platforms. Lastly, IMO, it needs to be turn based. The last RPG that was turn based was Temple of Elemental Evil. Live action RPG's are a dime a dozen; even with the pause feature, it's not the same. Make it a Dungeons of Dredmore style with a small party. As soon as an encounter happens, everyone rolls initiative and all the monsters/characters take their turn in order every round just like you were at the table. Make all the Iconics pre-generated characters to play. Take the same Dungeons of Dredmore concept but with a party of 4 to 6 and sell it for $5, and people will know the name Pathfinder. If it's a success, sell expansions for $5 with more abilities, feats, spells, and classes. Each expansion will add more iconics from APG and the Ultimate books. Dungeons of Dredmore for reference: [URL="http://store.steampowered.com/app/98800/"]Dungeons of Dredmor on Steam[/URL] It's a rogue/nethack style game with graphics. [/QUOTE]
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