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General Tabletop Discussion
*Pathfinder & Starfinder
How about alignment?
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<blockquote data-quote="Tallifer" data-source="post: 5817167" data-attributes="member: 84661"><p>The nine alignments were very useful for roleplaying. It helped to restrain the chaotic evil nature of players who have no real stake in the world of their characters. It was one of the cornerstones of personality alongside race and class.</p><p></p><p>I like the Fourth Edition, but its alignment system made no sense. Why are there Lawful Good, Good, Evil and Chaotic Evil? Why no Lawful Evil or Chaotic Good, both of which were common alignments for villains and heroes respectively. True Neutral was a bit weird and zen, but there are a lot of weird and zen characters in legends and literature, usually not protagonists though. Better no alignment at all than a mongrel system.</p><p></p><p>As far as mechanical effects: in a world of gods and real good and evil, I never want to see paladins casually lying and torturing, or assassins adventuring alongside paladins. But perhaps the better idea is the Jester's (on his blog) to grant minor rewards to consistency rather than punish munchkins.</p></blockquote><p></p>
[QUOTE="Tallifer, post: 5817167, member: 84661"] The nine alignments were very useful for roleplaying. It helped to restrain the chaotic evil nature of players who have no real stake in the world of their characters. It was one of the cornerstones of personality alongside race and class. I like the Fourth Edition, but its alignment system made no sense. Why are there Lawful Good, Good, Evil and Chaotic Evil? Why no Lawful Evil or Chaotic Good, both of which were common alignments for villains and heroes respectively. True Neutral was a bit weird and zen, but there are a lot of weird and zen characters in legends and literature, usually not protagonists though. Better no alignment at all than a mongrel system. As far as mechanical effects: in a world of gods and real good and evil, I never want to see paladins casually lying and torturing, or assassins adventuring alongside paladins. But perhaps the better idea is the Jester's (on his blog) to grant minor rewards to consistency rather than punish munchkins. [/QUOTE]
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How about alignment?
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