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How about alignment?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5817663" data-attributes="member: 19675"><p>From a game mechanics standpoint, yes- it's almost always easier to trim away things you don't like than it is to HR new stuff in.</p><p></p><p>If I don't want alignments in a game, I can easily excise everything that ties into it. If a creature has significant abilities tied to alignment, I can either chose to give the creature new ones or not use that creature.</p><p></p><p>If I want to add them to a game that doesn't have them, I have a lot of mechanical things to figure out, including assessing whether a bonus or penalty is sufficient, what creatures will have significant abilities tied into them, and so forth. (I've actually done this for a D&D-style game done in HERO.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5817663, member: 19675"] From a game mechanics standpoint, yes- it's almost always easier to trim away things you don't like than it is to HR new stuff in. If I don't want alignments in a game, I can easily excise everything that ties into it. If a creature has significant abilities tied to alignment, I can either chose to give the creature new ones or not use that creature. If I want to add them to a game that doesn't have them, I have a lot of mechanical things to figure out, including assessing whether a bonus or penalty is sufficient, what creatures will have significant abilities tied into them, and so forth. (I've actually done this for a D&D-style game done in HERO.) [/QUOTE]
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How about alignment?
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