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General Tabletop Discussion
*Pathfinder & Starfinder
How about alignment?
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<blockquote data-quote="tlantl" data-source="post: 5825731" data-attributes="member: 55225"><p>Well, regardless of whether there are alignments in the core rules or not, I'm going to continue to use them. </p><p></p><p>I don't think you can have a pantheon of deities without something to distinguish their differences as well as the alignments do. </p><p></p><p>You can't really have the good and righteous paladin or the malevolent blackguard if there isn't a system to define those differing aspects of personality and beliefs. </p><p></p><p>I also have issue with those professing to be unaligned. Although yu may claim not to have an alignment you certainly fall into one of those alignment groups through your actions. There may not be any significant penalties for moving from one alignment or another but since most characters don't need to worry about it it doesn't really matter. A good DM is always tracking each character's actions and knows w how the will react in certain situations. those classes that rely upon their alignments to maintain their classes or receive their spells are more important than the chaotic something fighter who is more good than bad.</p><p></p><p>I don't like the idea of alignment wars in my normal game world. I don't use aligned weapons in these games as they don't fit with my vision of the world. </p><p></p><p>I do like the planescape setting where "philosophers with clubs" is the basis of the setting. You have to admit that without alignments this entire concept goes the way of the dodo. </p><p></p><p>The question is should neophyte D&Ders coming into the game without the benefit of an experienced DM or players to teach them all they need to know about the game be denied one of the games iconic themes? </p><p></p><p>Regardless of whether you like them or not the alignments are one of the things about D&D that sets it apart from other games systems.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5825731, member: 55225"] Well, regardless of whether there are alignments in the core rules or not, I'm going to continue to use them. I don't think you can have a pantheon of deities without something to distinguish their differences as well as the alignments do. You can't really have the good and righteous paladin or the malevolent blackguard if there isn't a system to define those differing aspects of personality and beliefs. I also have issue with those professing to be unaligned. Although yu may claim not to have an alignment you certainly fall into one of those alignment groups through your actions. There may not be any significant penalties for moving from one alignment or another but since most characters don't need to worry about it it doesn't really matter. A good DM is always tracking each character's actions and knows w how the will react in certain situations. those classes that rely upon their alignments to maintain their classes or receive their spells are more important than the chaotic something fighter who is more good than bad. I don't like the idea of alignment wars in my normal game world. I don't use aligned weapons in these games as they don't fit with my vision of the world. I do like the planescape setting where "philosophers with clubs" is the basis of the setting. You have to admit that without alignments this entire concept goes the way of the dodo. The question is should neophyte D&Ders coming into the game without the benefit of an experienced DM or players to teach them all they need to know about the game be denied one of the games iconic themes? Regardless of whether you like them or not the alignments are one of the things about D&D that sets it apart from other games systems. [/QUOTE]
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How about alignment?
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