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*Pathfinder & Starfinder
How about alignment?
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<blockquote data-quote="pemerton" data-source="post: 5827610" data-attributes="member: 42582"><p>I'm not sure I completely follow this. 4e doesn't have a Neutral alignment - it has LG, G, U, E, CE.</p><p></p><p>The description of unaligned talks about different ways of being unaligned - not caring, vs deliberately endorsing balance. Is that what you have in mind?</p><p></p><p>Well, putting to on e side the "broken" comment, what you say is roughly how the books handle it (I'm thinking the alignment descriptors, plus the Plane Above). The Plane Above, in particular, talks at some length about the place of the Evil and the Chaotic Evil gods in the pantheon (there are only 3 of the latter, and one of them is chained and the other semi-exiled in the Abyss), and the relationship of the latter to the primordials. There is also some stuff on this in Underdark.</p><p></p><p>Obviously no-one's obliged to like it! But I think it's reasonably coherent for a game that is going to focus on the core conceits of 4e.</p><p></p><p>Whereas what boggles one person's mind can excite another's!</p><p></p><p>I've run a lot of D&D, and a lot of Greyhawk outside D&D (using Rolemaster as the engine), but haven't used the Great Wheel since about 1985. Whereas part of what attracted me back to D&D with 4e was the cosmology, which I'm finding is great for an epic fantasy game.</p><p></p><p>I agree with you that it's not non-specific. But I don't think the rulebooks claim otherwise. In fact, as far as I know 4e is the first edition of D&D to have an explicit section in the rulebooks spelling out the basic setting premises of the game, and then canvassing how things might be different if those premises were to be varied.</p><p></p><p>Dark Sun is one example of what you can get when you do that sort of tweaking. And as I posted upthread, I suspect that the 4e alignments may break down in a Dark Sun game. They're not setting-neutral.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5827610, member: 42582"] I'm not sure I completely follow this. 4e doesn't have a Neutral alignment - it has LG, G, U, E, CE. The description of unaligned talks about different ways of being unaligned - not caring, vs deliberately endorsing balance. Is that what you have in mind? Well, putting to on e side the "broken" comment, what you say is roughly how the books handle it (I'm thinking the alignment descriptors, plus the Plane Above). The Plane Above, in particular, talks at some length about the place of the Evil and the Chaotic Evil gods in the pantheon (there are only 3 of the latter, and one of them is chained and the other semi-exiled in the Abyss), and the relationship of the latter to the primordials. There is also some stuff on this in Underdark. Obviously no-one's obliged to like it! But I think it's reasonably coherent for a game that is going to focus on the core conceits of 4e. Whereas what boggles one person's mind can excite another's! I've run a lot of D&D, and a lot of Greyhawk outside D&D (using Rolemaster as the engine), but haven't used the Great Wheel since about 1985. Whereas part of what attracted me back to D&D with 4e was the cosmology, which I'm finding is great for an epic fantasy game. I agree with you that it's not non-specific. But I don't think the rulebooks claim otherwise. In fact, as far as I know 4e is the first edition of D&D to have an explicit section in the rulebooks spelling out the basic setting premises of the game, and then canvassing how things might be different if those premises were to be varied. Dark Sun is one example of what you can get when you do that sort of tweaking. And as I posted upthread, I suspect that the 4e alignments may break down in a Dark Sun game. They're not setting-neutral. [/QUOTE]
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