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How about this for 5E Campaign Settings: "Classic Worlds of D&D"
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<blockquote data-quote="Mercurius" data-source="post: 6234268" data-attributes="member: 59082"><p>Sounds good, althoug a hardcover would do.</p><p> </p><p></p><p></p><p>I don't have the numbers but its a pretty consistent pattern in all product lines. </p><p></p><p></p><p></p><p>I don't particularly care, to be honest. Actually, I think Dragonlance may be a setting best left in the vault that has had its day - unless, of course, there's a major clamor from fans. I do think, though, that the Wars of the Lance is still the classic period, if only because it was first and (I think) most popular.</p><p></p><p></p><p></p><p>Just as we can say that D&D doesn't need yet-another kitchen sink fantasy setting, so too can we say they don't need yet another line of the same old settings, no matter what era. But what do we mean by "need?" I don't need any RPG book, certainly no setting books. It has more to do with <em>want </em>- what the people want, what will sell, and what will invigorate the game.</p><p></p><p>This was the genius of Paizo. They likely knew that setting books don't make anyone rich in and of themselves, but as part of a subscription plan <em>and </em>as a kind of "loss leader" to bring the adventure paths and game itself to live, with a living, breathing exemplar of what Pathfinder can be...and this is partially why, in my opinion, 4e ultimately "failed" (neither thriving nor surviving) - it didn't have a living world. By "living" I mean with ongoing development, and beyond the occasional <em>Dragon </em>article or <em>Dungeon </em>adventure.</p><p></p><p>I've spent a few hundred dollars on Pathfinder campaign books, from both versions of the main book to a few dozen chronicles/campaign supplements. And know what? I'll never run a game in Golarion. I <em>like </em>Golarion, but I prefer to design and run my own homebrews. But I enjoy browsing (and even occasionally reading!) setting books; its a way I spend what disposable income I have. Now I may not be the typical RPG player or collector, but I know there are many folks like me who do something similar, whether with Golarion or RPGs as a whole: buy without the intention of playing.</p><p></p><p>My point is that while Paizo has a primary revenue stream of subscriptions, by producing a quality product they also have a secondary revenue stream - folks like me. I think WotC could take one from their playbook (take a few, really).</p><p> </p><p>But I digress! The main point is that it isn't about "need" but "want" or <em>what people enjoy and what makes the game sing. </em>4e didn't "sing" partially because it didn't have a living core world that brought to life what was best about the game. </p><p></p><p></p><p></p><p>Isn't that what they tried to do with 4e and Nentir Vale? Even the setting books were along those lines. How well did that work?</p><p></p><p>While this thread was started about the classic settings, I actually like a three-pronged approach best:</p><p></p><p>1) Develop a new flagship world in a similar fashion as Golarion</p><p>2) Publish a few choice hardcovers of classic settings</p><p>3) Publish smaller vignettes and mini-settings and see if any stick and warrant further development (this could be a "world of the month" column in <em>Dragon</em>, with reader submissions summarizing their own campaign worlds...sort of like an ongoing setting competition).</p><p></p><p>I don't expect them to take this approach and it may not even be what would ultimately be successful, but I like the idea of it.</p><p></p><p></p><p></p><p>Ha ha. I may have to sig my own line: <em>Elminster kills Ao and takes his stuff. </em>That's a lot of stuff.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6234268, member: 59082"] Sounds good, althoug a hardcover would do. [I][/I] I don't have the numbers but its a pretty consistent pattern in all product lines. I don't particularly care, to be honest. Actually, I think Dragonlance may be a setting best left in the vault that has had its day - unless, of course, there's a major clamor from fans. I do think, though, that the Wars of the Lance is still the classic period, if only because it was first and (I think) most popular. Just as we can say that D&D doesn't need yet-another kitchen sink fantasy setting, so too can we say they don't need yet another line of the same old settings, no matter what era. But what do we mean by "need?" I don't need any RPG book, certainly no setting books. It has more to do with [I]want [/I]- what the people want, what will sell, and what will invigorate the game. This was the genius of Paizo. They likely knew that setting books don't make anyone rich in and of themselves, but as part of a subscription plan [I]and [/I]as a kind of "loss leader" to bring the adventure paths and game itself to live, with a living, breathing exemplar of what Pathfinder can be...and this is partially why, in my opinion, 4e ultimately "failed" (neither thriving nor surviving) - it didn't have a living world. By "living" I mean with ongoing development, and beyond the occasional [I]Dragon [/I]article or [I]Dungeon [/I]adventure. I've spent a few hundred dollars on Pathfinder campaign books, from both versions of the main book to a few dozen chronicles/campaign supplements. And know what? I'll never run a game in Golarion. I [I]like [/I]Golarion, but I prefer to design and run my own homebrews. But I enjoy browsing (and even occasionally reading!) setting books; its a way I spend what disposable income I have. Now I may not be the typical RPG player or collector, but I know there are many folks like me who do something similar, whether with Golarion or RPGs as a whole: buy without the intention of playing. My point is that while Paizo has a primary revenue stream of subscriptions, by producing a quality product they also have a secondary revenue stream - folks like me. I think WotC could take one from their playbook (take a few, really). But I digress! The main point is that it isn't about "need" but "want" or [I]what people enjoy and what makes the game sing. [/I]4e didn't "sing" partially because it didn't have a living core world that brought to life what was best about the game. Isn't that what they tried to do with 4e and Nentir Vale? Even the setting books were along those lines. How well did that work? While this thread was started about the classic settings, I actually like a three-pronged approach best: 1) Develop a new flagship world in a similar fashion as Golarion 2) Publish a few choice hardcovers of classic settings 3) Publish smaller vignettes and mini-settings and see if any stick and warrant further development (this could be a "world of the month" column in [I]Dragon[/I], with reader submissions summarizing their own campaign worlds...sort of like an ongoing setting competition). I don't expect them to take this approach and it may not even be what would ultimately be successful, but I like the idea of it. Ha ha. I may have to sig my own line: [I]Elminster kills Ao and takes his stuff. [/I]That's a lot of stuff. [/QUOTE]
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How about this for 5E Campaign Settings: "Classic Worlds of D&D"
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