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General Tabletop Discussion
*Pathfinder & Starfinder
How about this idea: At-Will/Encounter/Daily for EACH spell
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<blockquote data-quote="Stormonu" data-source="post: 5967230" data-attributes="member: 52734"><p>I say go with a "recharge" mechanic and you can develop the equivalent of an encounter with more versatility in how you get it back. As long as the recharging action is something you couldn't feasibly do in the midst of a combat (say, taking a minute to meditate and regather the necessary magical energy, rebuild a fetish/focus, inscribe a magic circle and recite a chant to a power associated with the spell, etc.), it becomes an encounter-based spell without the encounter dirty word.</p><p></p><p>Having one spell that could prepared three ways - at-will, rechargable/encounter or daily would be a neat twist. Of course, not all spells might qualify for each type (I have a really hard time envisioning <em>sleep</em> as an at-will without significant enough changes to name it something else). And it might be possible at higher levels that what was once an encounter or daily move to be usable more often (Say A 3rd spell level <em>fireball</em> going from Daily at 5th character level to Recharge at 16th character level)</p><p></p><p>Example:</p><p></p><p><strong>Magic Missile</strong></p><p>Evocation * Force</p><p>Level: Arcane 1</p><p>Range: 100 feet</p><p>Target: One Creature</p><p>You hurl a bolt of force at a target that deals 1d4+1 damage</p><p>At-Will: Attack vs. AC</p><p>Encounter: automatic hit; Recharge: 1 minute (Meditation)</p><p>Daily: 4 missiles, automatic hit</p><p></p><p><strong>Knock</strong></p><p><strong></strong>Alteration</p><p>Level: Arcane 1</p><p>Range: Touch</p><p>Target: One locked object</p><p>You unlock the target object</p><p>At-Will: Int vs. Lock DC</p><p>Encounter: Int with Advantage vs. Lock DC; Recharge: 10 minutes (Meditation)</p><p>Daily: Int + 10 vs. Lock DC</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5967230, member: 52734"] I say go with a "recharge" mechanic and you can develop the equivalent of an encounter with more versatility in how you get it back. As long as the recharging action is something you couldn't feasibly do in the midst of a combat (say, taking a minute to meditate and regather the necessary magical energy, rebuild a fetish/focus, inscribe a magic circle and recite a chant to a power associated with the spell, etc.), it becomes an encounter-based spell without the encounter dirty word. Having one spell that could prepared three ways - at-will, rechargable/encounter or daily would be a neat twist. Of course, not all spells might qualify for each type (I have a really hard time envisioning [I]sleep[/I] as an at-will without significant enough changes to name it something else). And it might be possible at higher levels that what was once an encounter or daily move to be usable more often (Say A 3rd spell level [I]fireball[/I] going from Daily at 5th character level to Recharge at 16th character level) Example: [B]Magic Missile[/B] Evocation * Force Level: Arcane 1 Range: 100 feet Target: One Creature You hurl a bolt of force at a target that deals 1d4+1 damage At-Will: Attack vs. AC Encounter: automatic hit; Recharge: 1 minute (Meditation) Daily: 4 missiles, automatic hit [B]Knock [/B]Alteration Level: Arcane 1 Range: Touch Target: One locked object You unlock the target object At-Will: Int vs. Lock DC Encounter: Int with Advantage vs. Lock DC; Recharge: 10 minutes (Meditation) Daily: Int + 10 vs. Lock DC [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How about this idea: At-Will/Encounter/Daily for EACH spell
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