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General Tabletop Discussion
*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="evilbob" data-source="post: 3352870" data-attributes="member: 9789"><p>Basically, yes. Sorcerers get fewer overall spells per day, but they gain the ability to potentially cast more high-level spells per day. A level 6 sor might only have 22 mana, but they could cast 7 fireballs as opposed to 3 or 4. When that same sorcerer goes from level 17 to 18, they do have far fewer spells overall they can cast - but they can cast 7 or more 9th level spells, instead of just 3.</p><p></p><p>Wizards also get fewer spells per day, but they gain the ability to spontaneously cast spells AND the ability to cast a greater number of high level spells per day. That seemed fair to me.</p><p></p><p>And yes, I had intended this to mean "spontaneously cast any spell in a wizard's spellbook," which I believe greatly offsets the loss of total spells (maybe even too much, but that's hard to judge).</p><p></p><p>I had also fooled around with gaining back mana points over time, but basically that mechanic just doesn't seem to fit well within DnD's very entrenched "per day" system. Once you start counting hours, it really starts to get tedious. Also, giving a sorcerer back points after an encounter will only lead to MORE high level spells being spent per encounter, thus increasing their overall power. However, your suggestion of a very small spell pool that is regenerated after each encounter is not a bad one - basically like a lot of the newer Final Fantasy games.</p><p></p><p>(Also, please note that zero level spells would cost 1 point to everyone.)</p></blockquote><p></p>
[QUOTE="evilbob, post: 3352870, member: 9789"] Basically, yes. Sorcerers get fewer overall spells per day, but they gain the ability to potentially cast more high-level spells per day. A level 6 sor might only have 22 mana, but they could cast 7 fireballs as opposed to 3 or 4. When that same sorcerer goes from level 17 to 18, they do have far fewer spells overall they can cast - but they can cast 7 or more 9th level spells, instead of just 3. Wizards also get fewer spells per day, but they gain the ability to spontaneously cast spells AND the ability to cast a greater number of high level spells per day. That seemed fair to me. And yes, I had intended this to mean "spontaneously cast any spell in a wizard's spellbook," which I believe greatly offsets the loss of total spells (maybe even too much, but that's hard to judge). I had also fooled around with gaining back mana points over time, but basically that mechanic just doesn't seem to fit well within DnD's very entrenched "per day" system. Once you start counting hours, it really starts to get tedious. Also, giving a sorcerer back points after an encounter will only lead to MORE high level spells being spent per encounter, thus increasing their overall power. However, your suggestion of a very small spell pool that is regenerated after each encounter is not a bad one - basically like a lot of the newer Final Fantasy games. (Also, please note that zero level spells would cost 1 point to everyone.) [/QUOTE]
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how about this mana point version?
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