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General Tabletop Discussion
*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3353356" data-attributes="member: 39593"><p><strong>Mind another option?</strong></p><p></p><p>I've been using variations of Spellpoint(Mana) systems for a while. Not all are created equal obviously. Some of mine have been just over-the-top others suffered from lack of power. Right now I'm still experimenting with a new one that has yet to see play. </p><p></p><p>Goes like this... </p><p></p><p>Mana System</p><p>*Casters gain caster level and spells as normal</p><p>*Mana Pool is total spellcasting power reserve</p><p>*Mana Pool=(caster level+attribute bonus)x4 </p><p> This feels like it may still need some adjustment and it boosts the relative staying power of low-level casters</p><p>*Mana Regen is how many Mana points the caster recovers in a unit of time. Till now I've had Mana regenerate hourly but with some adjustment this could cover a per encounter scale.</p><p>*Mana Regen=(caster level+attribute bonus)/time unit</p><p>*0 level spells(cantrips)=at will spell-like abilities no Mana cost for them</p><p>*Mana Cost of Spell=Level of Spell, spells still autoscale with CL</p><p>*Mana Cost of Metamagic(Mana Points)=Lvl increase of normal use (but metamagic can be aplied to spells sontaneously)</p><p>*Caster can not boost a spell's Mana Cost higher than the highest level of spell they can cast.</p><p>*No preparation beforehand may spontaneously cast any spell they know using available Mana Points. For Divine Magic this requires that Cleric use the Archivist feature Prayerbook like a wizard's spell book instead of knowing entire list.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3353356, member: 39593"] [b]Mind another option?[/b] I've been using variations of Spellpoint(Mana) systems for a while. Not all are created equal obviously. Some of mine have been just over-the-top others suffered from lack of power. Right now I'm still experimenting with a new one that has yet to see play. Goes like this... Mana System *Casters gain caster level and spells as normal *Mana Pool is total spellcasting power reserve *Mana Pool=(caster level+attribute bonus)x4 This feels like it may still need some adjustment and it boosts the relative staying power of low-level casters *Mana Regen is how many Mana points the caster recovers in a unit of time. Till now I've had Mana regenerate hourly but with some adjustment this could cover a per encounter scale. *Mana Regen=(caster level+attribute bonus)/time unit *0 level spells(cantrips)=at will spell-like abilities no Mana cost for them *Mana Cost of Spell=Level of Spell, spells still autoscale with CL *Mana Cost of Metamagic(Mana Points)=Lvl increase of normal use (but metamagic can be aplied to spells sontaneously) *Caster can not boost a spell's Mana Cost higher than the highest level of spell they can cast. *No preparation beforehand may spontaneously cast any spell they know using available Mana Points. For Divine Magic this requires that Cleric use the Archivist feature Prayerbook like a wizard's spell book instead of knowing entire list. [/QUOTE]
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Community
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how about this mana point version?
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