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General Tabletop Discussion
*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="Pyrex" data-source="post: 3354107" data-attributes="member: 11600"><p>Ahh, this one.</p><p></p><p>Having spells cost different amounts at different levels only mitigates half the problem, and doesn't help the other half at all. It improves the availability of lower-level spells but does nothing to help the caster who ran out of gas because he either a) totally overpowered one encounter or b) cast a moderate assortment of 6-8th level spells.</p><p></p><p>Also from a design standpoint it feels clunky.</p><p></p><p>The more I think about it the more it feels like there needs to be some number of mana points that refreshes more often than daily.</p><p></p><p>What if we used a concept like Psionic Focus? You spend a full-round action and make a concentration check to gain 'Magical Attunement'. When you expend your 'Magical Attunement' you reduce the mana cost of your next spell cast that round by, say, half what it would cost to cast your highest level spell to a minimum of 1 MP. (so for a 17th level Wizard it'd reduce the cost of your next spell by 5mp, A first level wizard, could expend his attunement to reduce the 2mp cost of his Magic Missile to 1mp).</p><p></p><p>That prevents the need to track a second rapid-refresh manapool, removes the clunky cost-scaling, and quite linearly lets the caster trade time for spells. They have to think hard about regaining focus (i.e., effectively regenerating mana) during combat because it costs them a round worth of actions (which is really the only relevant currency during combat), and makes out-of-combat spellcasting that much easier, while still limiting them to fewer spells-per-day than they would get as printed.</p></blockquote><p></p>
[QUOTE="Pyrex, post: 3354107, member: 11600"] Ahh, this one. Having spells cost different amounts at different levels only mitigates half the problem, and doesn't help the other half at all. It improves the availability of lower-level spells but does nothing to help the caster who ran out of gas because he either a) totally overpowered one encounter or b) cast a moderate assortment of 6-8th level spells. Also from a design standpoint it feels clunky. The more I think about it the more it feels like there needs to be some number of mana points that refreshes more often than daily. What if we used a concept like Psionic Focus? You spend a full-round action and make a concentration check to gain 'Magical Attunement'. When you expend your 'Magical Attunement' you reduce the mana cost of your next spell cast that round by, say, half what it would cost to cast your highest level spell to a minimum of 1 MP. (so for a 17th level Wizard it'd reduce the cost of your next spell by 5mp, A first level wizard, could expend his attunement to reduce the 2mp cost of his Magic Missile to 1mp). That prevents the need to track a second rapid-refresh manapool, removes the clunky cost-scaling, and quite linearly lets the caster trade time for spells. They have to think hard about regaining focus (i.e., effectively regenerating mana) during combat because it costs them a round worth of actions (which is really the only relevant currency during combat), and makes out-of-combat spellcasting that much easier, while still limiting them to fewer spells-per-day than they would get as printed. [/QUOTE]
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how about this mana point version?
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