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General Tabletop Discussion
*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="evilbob" data-source="post: 3356014" data-attributes="member: 9789"><p>Or how about something completely different.</p><p></p><p>Sorcerer:</p><p>- total mana points equals [character level] + [Cha bonus]</p><p>- spells cost [spell level] mana points to cast</p><p>- sorcerers regenerate mana points at a rate of [1/2 the highest spell level available, rounded down] points per round</p><p></p><p>Short, simple, to the point. Your regen kicks in at level 4 and you never look back. How's this for a "small, rapidly recharging" idea?</p><p></p><p>Edit:</p><p>Actually, here's an entire set of revised mana point rules, based on the ideas from this thread. It's written in the non-legalese version, so please be kind about holes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Comments welcome.</p><p></p><p>Mana Point System</p><p></p><p>- classes that prepare spells gain mana points = total number of prepared spells available <s>(excluding domain spells)</s> (including bonus spells granted by domains or specialty schools) at their class level + total number of bonus spells granted from a high casting stat + spellcasting class level (paladins and similar classes treat their spellcasting class level as [level - 3])</p><p></p><p>- spontaneous casting classes gain mana points = casting stat bonus + spellcasting class level (bards and similar classes divide their mana point total by 2)</p><p></p><p>- spontaneous casting classes gain mana point regeneration at the rate of [1/2 highest spell level available, rounded down] points / round</p><p></p><p>- all spells are cast spontaneously and cost [spell level] points to cast; zero level spells cost 1/2 point</p><p></p><p>- metamagic adds a mana point cost equal to the number of spell levels it would have added</p><p></p><p>- spontaneous casting classes using metamagic must pay +1 points per spell, or +1/2 point for zero level spells.</p><p></p><p>- clerics and other classes that can spontaneously substitute spells may cast those spells at [spell level - 1] points, minimum 1/2 point.</p><p></p><p><s>- domain spells are not changed (gain 1 per spell level available / day), but may be cast spontaneously from available domain lists</s></p><p></p><p>- classes that prepare spells create a "spell list" each day; they prepare a number of spells of each spell level equal to the normal amount of spells per day they would have received for that spell level. classes with bonus spells (such as cleric domain spells or wizard specialty schools bonus spells) simply add additional spells as normal from their bonus spell lists to their daily "spell list."</p><p></p><p>Edit: Added the "prepare your spell list for the day" rule from what I believe is the UA variant.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3356014, member: 9789"] Or how about something completely different. Sorcerer: - total mana points equals [character level] + [Cha bonus] - spells cost [spell level] mana points to cast - sorcerers regenerate mana points at a rate of [1/2 the highest spell level available, rounded down] points per round Short, simple, to the point. Your regen kicks in at level 4 and you never look back. How's this for a "small, rapidly recharging" idea? Edit: Actually, here's an entire set of revised mana point rules, based on the ideas from this thread. It's written in the non-legalese version, so please be kind about holes. :) Comments welcome. Mana Point System - classes that prepare spells gain mana points = total number of prepared spells available [S](excluding domain spells)[/S] (including bonus spells granted by domains or specialty schools) at their class level + total number of bonus spells granted from a high casting stat + spellcasting class level (paladins and similar classes treat their spellcasting class level as [level - 3]) - spontaneous casting classes gain mana points = casting stat bonus + spellcasting class level (bards and similar classes divide their mana point total by 2) - spontaneous casting classes gain mana point regeneration at the rate of [1/2 highest spell level available, rounded down] points / round - all spells are cast spontaneously and cost [spell level] points to cast; zero level spells cost 1/2 point - metamagic adds a mana point cost equal to the number of spell levels it would have added - spontaneous casting classes using metamagic must pay +1 points per spell, or +1/2 point for zero level spells. - clerics and other classes that can spontaneously substitute spells may cast those spells at [spell level - 1] points, minimum 1/2 point. [S]- domain spells are not changed (gain 1 per spell level available / day), but may be cast spontaneously from available domain lists[/S] - classes that prepare spells create a "spell list" each day; they prepare a number of spells of each spell level equal to the normal amount of spells per day they would have received for that spell level. classes with bonus spells (such as cleric domain spells or wizard specialty schools bonus spells) simply add additional spells as normal from their bonus spell lists to their daily "spell list." Edit: Added the "prepare your spell list for the day" rule from what I believe is the UA variant. [/QUOTE]
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how about this mana point version?
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