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General Tabletop Discussion
*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="erf_beto" data-source="post: 3357942" data-attributes="member: 47533"><p>Agreed. That system does needs working around. I mentioned it basicaly because no one else had, and I did the math one day, and the spellcasting is preety close to what the original casters would do with spell slots (only the sorcerer has 1 extra slot worth of sp), since there's been some discussion around it on this thread. As for wizards becaming better than sorcerer in UA's spellpoints, I 've seen some HRs about making the wizard prepare the spellpoints in advance, wich I think is a good idea and I'm planning on using it when I get to DM again (whenever that is... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ). </p><p></p><p>(though, now that i've seen that C&C system just above, i'm thinking things over - that is really good! thanks Grimstaff! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>Anyway, just mentioning it. Not sure if this fits your concept, though. </p><p></p><p>Also, Spatzimaus is right about the drawback of mana/spell points systems. Even in videogames, you dont use 'Ice 1' against Sephirot, you don't even call on 'Shiva' - you just go straight to that 'knights of the round' summon! I have never seen a psion in play, but i've read that high level powers are not as powerfull as high level magic spells - wich is why the UA variant caps damage dices, making them (almost) less powerfull. </p><p></p><p>And combining magic and vitality together is also an option, but that depends on the type of game you're playing. Again, yet another variant from UA gives casters fatigue/exhaustion if they use a lot of spellpoints - and after recovering from it, you recover sp as well.</p><p></p><p>As for magic missiles and other low level spells being cast every round, a la Reserve Feats, not a problem when you only get to do it after some levels (if not, then one level of true-striking sorcerer would be the best fighter multiclassing ever! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ).</p></blockquote><p></p>
[QUOTE="erf_beto, post: 3357942, member: 47533"] Agreed. That system does needs working around. I mentioned it basicaly because no one else had, and I did the math one day, and the spellcasting is preety close to what the original casters would do with spell slots (only the sorcerer has 1 extra slot worth of sp), since there's been some discussion around it on this thread. As for wizards becaming better than sorcerer in UA's spellpoints, I 've seen some HRs about making the wizard prepare the spellpoints in advance, wich I think is a good idea and I'm planning on using it when I get to DM again (whenever that is... :( ). (though, now that i've seen that C&C system just above, i'm thinking things over - that is really good! thanks Grimstaff! :D ) Anyway, just mentioning it. Not sure if this fits your concept, though. Also, Spatzimaus is right about the drawback of mana/spell points systems. Even in videogames, you dont use 'Ice 1' against Sephirot, you don't even call on 'Shiva' - you just go straight to that 'knights of the round' summon! I have never seen a psion in play, but i've read that high level powers are not as powerfull as high level magic spells - wich is why the UA variant caps damage dices, making them (almost) less powerfull. And combining magic and vitality together is also an option, but that depends on the type of game you're playing. Again, yet another variant from UA gives casters fatigue/exhaustion if they use a lot of spellpoints - and after recovering from it, you recover sp as well. As for magic missiles and other low level spells being cast every round, a la Reserve Feats, not a problem when you only get to do it after some levels (if not, then one level of true-striking sorcerer would be the best fighter multiclassing ever! :p ). [/QUOTE]
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how about this mana point version?
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