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*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="evilbob" data-source="post: 3359027" data-attributes="member: 9789"><p>This is also an interesting system. One issue I've run into before can be found in the "resting" rules, which is that as you get up to higher character levels, it actually becomes harder to regenerate your pool as quickly (this seems counterintuitive to me). Also, I don't particularly care for the heavy multi-stat dependancy of starting spell points, and the entire system doesn't change much in the way of the "having very limited resources even though you've gained spontaneous casting" argument already put forward in this thread. The "multiple spell lists" idea is interesting, and I've used a system like that before in play. It can get slightly tricky, but it's less difficult to keep track of than say, the dodge feat, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> so it's still a reasonable idea in my book.</p><p></p><p></p><p>I completely agree. There's nothing stopping a fighter from currently multiclassing into a sorcerer for 1 level and gaining a few <em>true strikes</em>; most don't, however, because it's just not worth it. The spell itself is balanced as a first-level spell, and (outside of a magic item that grants it each round) it works well that way in any extension of that system.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3359027, member: 9789"] This is also an interesting system. One issue I've run into before can be found in the "resting" rules, which is that as you get up to higher character levels, it actually becomes harder to regenerate your pool as quickly (this seems counterintuitive to me). Also, I don't particularly care for the heavy multi-stat dependancy of starting spell points, and the entire system doesn't change much in the way of the "having very limited resources even though you've gained spontaneous casting" argument already put forward in this thread. The "multiple spell lists" idea is interesting, and I've used a system like that before in play. It can get slightly tricky, but it's less difficult to keep track of than say, the dodge feat, :) so it's still a reasonable idea in my book. I completely agree. There's nothing stopping a fighter from currently multiclassing into a sorcerer for 1 level and gaining a few [I]true strikes[/I]; most don't, however, because it's just not worth it. The spell itself is balanced as a first-level spell, and (outside of a magic item that grants it each round) it works well that way in any extension of that system. [/QUOTE]
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how about this mana point version?
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