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General Tabletop Discussion
*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3360678" data-attributes="member: 39593"><p>Been playing with some numbers based on the Mana Point systems in the last couple threads, and I may be onto something.</p><p></p><p>New System Features</p><p>*Has small mana pool</p><p>*regenerates quickly</p><p>*designed around per-encounter model</p><p>-requires that you track regen during combat, but to compensate its otherwise pretty simple</p><p>-eliminates the "wizard spent now we hide" model</p><p>-can still nova but both less overpowering</p><p></p><p>Mechanics</p><p>Mana Pool: ((caster level + attribute bonus)x2) + attribute bonus </p><p>-Averaging it out mana pool is 1/4 of normal daily spells for a wizard of their level and statistics.</p><p>Mana Regen: [+attribute bonus/round] </p><p>-At low levels and attribute bonuses this can completely refresh the mana pool during a single longer combat but by the time a character hits level 10 or so it should be regenerating the pool longer than most combats and short enough that between combats it will be completely refreshed so that it fits a per-encounter model </p><p>Spell Cost: [mana cost=spell level]</p><p>-0 level spells can cost nothing or some fraction, I usually choose nothing given their small effects (except the dreaded cure minor)</p><p>Metamagic: [mana cost=spell level increase]</p><p>-about like every other spellpoint metamagic system, also can't spend more Mana on a single spell than the cost of the highest level spell they can cast. (maybe should consider highest level+2 so can apply still or silent to highest level spells if they want)</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3360678, member: 39593"] Been playing with some numbers based on the Mana Point systems in the last couple threads, and I may be onto something. New System Features *Has small mana pool *regenerates quickly *designed around per-encounter model -requires that you track regen during combat, but to compensate its otherwise pretty simple -eliminates the "wizard spent now we hide" model -can still nova but both less overpowering Mechanics Mana Pool: ((caster level + attribute bonus)x2) + attribute bonus -Averaging it out mana pool is 1/4 of normal daily spells for a wizard of their level and statistics. Mana Regen: [+attribute bonus/round] -At low levels and attribute bonuses this can completely refresh the mana pool during a single longer combat but by the time a character hits level 10 or so it should be regenerating the pool longer than most combats and short enough that between combats it will be completely refreshed so that it fits a per-encounter model Spell Cost: [mana cost=spell level] -0 level spells can cost nothing or some fraction, I usually choose nothing given their small effects (except the dreaded cure minor) Metamagic: [mana cost=spell level increase] -about like every other spellpoint metamagic system, also can't spend more Mana on a single spell than the cost of the highest level spell they can cast. (maybe should consider highest level+2 so can apply still or silent to highest level spells if they want) [/QUOTE]
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how about this mana point version?
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